Hall of Offerings: Difference between revisions

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'''Hall of Offerings''' is a tier 2 [[incursion room]]. It upgrades from [[Sacrificial Chamber]] and to [[Apex of Ascension]].
'''Hall of Offerings''' is a tier 2 [[incursion room]]. It upgrades from [[Sacrificial Chamber]] and to [[Apex of Ascension]].


The room contains an [[Table of Sacrifice]] which allows the player to sacrifice a [[unique item]] for another random unique item of the same item class (e.g. flask to flask, jewel to jewel)
The room contains a [[Table of Sacrifice]] which allows the player to sacrifice a [[unique item]] for another random unique item of the same item class (e.g. flask to flask, jewel to jewel). The Boss [[Ahuana, Architect of Ceremonies|Ahuana]] will allays drop a unique item thanks to the room modifier {{c|mod|Ahuana drops an additional Unique Item.}}
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 19:00, 31 December 2021

Hall of Offerings
IdSacrificeRoomII
Tier2
Upgrades toApex of Ascension
ArchitectAhuana, Architect of Ceremonies
Allows you to sacrifice a unique item.
Ahuana drops an additional Unique Item.
Red gifts flow to the pits below.

Hall of Offerings is a tier 2 incursion room. It upgrades from Sacrificial Chamber and to Apex of Ascension.

The room contains a Table of Sacrifice which allows the player to sacrifice a unique item for another random unique item of the same item class (e.g. flask to flask, jewel to jewel). The Boss Ahuana will allays drop a unique item thanks to the room modifier Ahuana drops an additional Unique Item.

Gallery

Version history

Version Changes
3.14.0
  • The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
  • (Not stated in patch note) No longer grant items not ordinarily obtainable.
Unknown
  • (Undocumented) Ahuana, the Architect of Hall of Offerings, now drops at least one unique item on death.
3.5.0
  • Introduced to the game as core mechanics
3.3.0
  • Introduced to the game as league mechanics

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