Frigid Wake: Difference between revisions

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'''Frigid Wake''' is a notable [[Ascendancy passive skill]] for the [[Occultist]]. It grants more [[cold damage]], [[chill]] and [[freeze]] immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits. The freeze applied by this passive can be scaled with [[ailment duration]] and freeze duration modifiers.
'''Frigid Wake''' is a notable [[Ascendancy passive skill]] for the [[Occultist]]. It grants more [[cold damage]], [[chill]] and [[freeze]] immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits. The freeze applied by this passive can be scaled with [[ailment duration]] and freeze duration modifiers.
==Ruthless mode==
{{infocard
|header    = Mastermind of Discord (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:PrimevalForce (Elementalist) passive skill icon.png]]</div>
|2        = Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds<br>Nearby Enemies are Chilled
}}
Mastermind of Discord in [[Ruthless mode]] does not grant more cold damage, chill and freeze immunity, or hit damage reduction from nearby chilled enemies. Instead, it causes nearby enemies to be chilled, similar to {{psl|Chilling Presence}} or {{il|Expedition's End}}.


==Version history==
==Version history==
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* Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
* Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
* No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds."
* No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds."
* {{Ruthless}} No longer provides "15% more Cold Damage", "Cannot be Chilled", "Cannot be Frozen" or "Nearby Chilled Enemies deal 10% reduced Damage with Hits" in Ruthless. It now provides "Nearby Enemies are Chilled."
}}
}}
{{Version history table row|3.13.0|
{{Version history table row|3.13.0|

Revision as of 13:23, 8 February 2024

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Frigid Wake
Ascendancy Notable Passive Skill
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]

Frigid Wake is a notable Ascendancy passive skill for the Occultist. It grants more cold damage, chill and freeze immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits. The freeze applied by this passive can be scaled with ailment duration and freeze duration modifiers.

Ruthless mode

Mastermind of Discord (Ruthless)
Ascendancy Notable Passive Skill
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Enemies are Chilled

Mastermind of Discord in Ruthless mode does not grant more cold damage, chill and freeze immunity, or hit damage reduction from nearby chilled enemies. Instead, it causes nearby enemies to be chilled, similar to Chilling Presence or Expedition's EndExpedition's End
Sentinel Jacket
Evasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
.

Version history

Version Changes
3.22.0
  • Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
  • No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds."
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "15% more Cold Damage", "Cannot be Chilled", "Cannot be Frozen" or "Nearby Chilled Enemies deal 10% reduced Damage with Hits" in Ruthless. It now provides "Nearby Enemies are Chilled."
3.13.0
  • Added 15% more Cold Damage
  • Removed +20% to Cold Damage over Time Multiplier
3.5.0
  • Introduced to the game.

ru:Морозный след