Fevered Mind: Difference between revisions

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|rarity_id                              = unique
|rarity_id                              = unique
|name                                    = Fevered Mind
|name                                    = Fevered Mind
|class                                  = Jewel
|class_id                                = Jewel
|class_id                                = Jewel
|base_item                              = Cobalt Jewel
|base_item                              = Cobalt Jewel
|jewel_limit                            = 1
|flavour_text                            = In sickness, the insane becomes sane.
|flavour_text                            = In sickness, the insane becomes sane.
|flavour_text_id                        = UniqueCorruptedJewel3
|is_corrupted                            = True
|is_corrupted                            = True
|explicit1                              = SpellDamageUniqueCorruptedJewel3_
|explicit1                              = IntelligenceUnique__21
|explicit2                              = ManaCostIncreasedUniqueCorruptedJewel3
|explicit2                              = NotablesGrantManaCostAndSpellDamageUnique1
|release_version                        = 2.0.0
|release_version                        = 2.0.0
|upgraded_from_set1_group1_item_name    = Cobalt Jewel
|is_drop_restricted                      = true
|upgraded_from_set1_group1_notes        = any {{c|unique|unique [[Cobalt Jewel]]}}
|acquisition_tags                        = corruption transformation
|upgraded_from_set1_group1_amount        = 1
|recipe1_description                    = [[Corruption transformation]]
|upgraded_from_set1_group2_item_name    = Vaal Orb
|recipe1_part1_item_name                = Cobalt Jewel
|upgraded_from_set1_group2_amount        = 1
|recipe1_part1_notes                    = Any rarity
|upgraded_from_set1_text                 = ''[[Vaal Orb#Jewels|Random Vaal Outcome]]''
|recipe1_part1_amount                    = 1
|recipe1_part2_item_name                 = Vaal Orb
|recipe1_part2_amount                    = 1
}}
}}


'''Fevered Mind''' is a [[unique]] {{il|Cobalt Jewel}}.
'''Fevered Mind''' is a [[unique]] {{il|Cobalt Jewel}}.


{{Item acquisition}}
{{Item acquisition}}
 
==Legacy variants==
Fevered Mind has [[legacy variant]]s.
 
{{legacy variant table header}}
{{legacy variant table row|3.11.0|
* {{c|mod|(30-40)% increased Spell Damage}}
* {{c|mod|50% increased Mana Cost of Skills}}
}}
{{legacy variant table row|3.10.0|
* {{c|mod|(20-30)% increased Spell Damage}}
* {{c|mod|100% increased Mana Cost of Skills}}
}}
{{Legacy variant table end}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.0.0}}
{{Version history table row|3.11.0|
* No longer increases the Mana cost of skills by 50%. No longer grants 30-40% increased Spell Damage. Now causes Notable Passive Skills in radius to be transformed to instead grant 10% increased Mana cost of skills and 20% increased Spell Damage. Now has a Small radius. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
* New version has a mod {{c|mod|+(5-10) to Intelligence}} {{Undocumented}}
}}
{{Version history table row|3.10.0|
* Fevered Mind now increases the mana cost of skills by 50% (from 100%), and grants 30 to 40% increased Spell Damage (from 20 to 30%). This would affect existing items, except since they're all corrupted, you can't reroll them. Blame Atziri.
}}
{{Version history table row|2.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Горячечный бред]]
[[ru:Горячечный бред]]

Latest revision as of 20:57, 30 May 2023

Fevered Mind
Cobalt Jewel
Limited to: 1
Radius: Small
+(5-10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
CorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Corruption transformation
Vendor Offer
6x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Jewel

Fevered Mind is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Item acquisition

Fevered Mind has restrictions on where or how it can drop. It cannot be chanced.

Recipes

Fevered Mind can be created from the following recipes:

AmountPartNotesDescriptionMeta
1Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Any rarityCorruption transformationM
1Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.N/A

Legacy variants

Fevered Mind has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0
  • (30-40)% increased Spell Damage
  • 50% increased Mana Cost of Skills
3.10.0
  • (20-30)% increased Spell Damage
  • 100% increased Mana Cost of Skills

Version history

Version Changes
3.11.0
  • No longer increases the Mana cost of skills by 50%. No longer grants 30-40% increased Spell Damage. Now causes Notable Passive Skills in radius to be transformed to instead grant 10% increased Mana cost of skills and 20% increased Spell Damage. Now has a Small radius. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
  • New version has a mod +(5-10) to Intelligence [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.10.0
  • Fevered Mind now increases the mana cost of skills by 50% (from 100%), and grants 30 to 40% increased Spell Damage (from 20 to 30%). This would affect existing items, except since they're all corrupted, you can't reroll them. Blame Atziri.
2.0.0
  • Introduced to the game.

ru:Горячечный бред