Dodge: Difference between revisions
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 13:58, 16 July 2022
Dodge is a layer of defence that provides a chance to prevent damaging hits.
Mechanics
Whether a character dodges a hit is determined by their chance to dodge, which is capped at 75%. Dodge is rolled randomly each time the character would be hit. On a successful dodge, the character does not take the hit. For this reason, dodge is handled before block and avoidance, both of which provide a chance to mitigate the damage of hits rather than preventing them outright. Dodge is not affected by the enemy's accuracy.
Sources of dodge
The only source of dodge is the Acrobatics keystone, which provides a chance to dodge spell hits by converting spell suppression into spell dodge.
Name | Stats |
---|---|
Acrobatics | Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% [1] |
Version history
Before version 3.16.0, the game has attack dodge and spell dodge. The former is removed entirely, while the latter became a special stat that only obtainable from Acrobatics keystone. The dev also introduced a new layer of damage migration called spell suppression
Version | Changes |
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3.16.0 |
For a detailed explanation of these changes, see Version 3.16.0 § Core Character Defences and Recovery. |
0.11.2 |
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Unknown |
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