Deadeye (Ascendant passive): Difference between revisions
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. |
Revision as of 09:59, 29 July 2018
Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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