Deadeye (Ascendant passive): Difference between revisions
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | ||
This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] Unlike | This passive grants increased [[accuracy]] rating, grants an additional [[projectile]] and [[pierce]] targets, and causes [[bleeding]] to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage). | ||
==Version history== | ==Version history== |
Revision as of 01:44, 28 February 2018
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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