Cleaving: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(3.16 changes + version history)
(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
Line 49: Line 49:
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|}
{{Version history table end}}

Revision as of 11:13, 16 July 2022

Cleaving
Notable Passive Skill
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]

Cleaving is a notable passive skill that grants increased physical damage with axes. It grants increased damage with ailments from attack skills while wielding an axe. It grants a chance to Intimidate enemies on hit with attacks.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAmber OilBlack OilCleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks

Version history

Version Changes
3.16.0
  • (Undocumented):
    • Now grants 30% increased Physical Damage with Axes (up from 20%).
    • Now grants Axe Attacks deal 30% increased Damage with Ailments (up from 20%).
    • No longer grants 30% increased Damage with Hits and Ailments against Bleeding Enemies.
      • Instead, it now grants 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks.
    • No longer grants +1 to Melee Strike Range with Axes.
    • No longer grants Bleeding you inflict deals Damage 15% faster.
3.10.0
  • (Undocumented):
    • No longer grants 20% increased Damage with ailments from Attack Skills while wielding an Axe.
      • Instead, it now grants Axe Attacks deal 20% increased Damage with Ailments.
3.8.0
  • Now grants +1 to Melee range with Axes.
3.7.0
  • (Undocumented):
    • Now grants 20% increased Physical Damage with Axes (down from 35%).
    • Now grants 20% increased Damage with ailments from Attack Skills while wielding an Axe (down from 35%).
    • Now grants 30% increased Damage with Hits and Ailments against Bleeding Enemies
    • No longer grants Attacks have 10% chance to cause Bleeding.
      • Instead, it now grants Bleeding you inflict deals Damage 15% faster.
3.0.0
  • (Undocumented):
    • Now grants Attacks have 10% chance to cause Bleeding.
    • Now grants 35% increased Damage with ailments from Attack Skills while wielding an Axe.
1.3.0
  • Damage increased from 30% to 35%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.