Cleaving: Difference between revisions

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{{Passive skill box|Cleaving}}
{{Passive skill box|Cleaving}}


'''Cleaving''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[axe]]s. It grants increased damage with [[ailment]]s from [[attack]] skills while wielding an axe. It grants increased damage with [[hit]]s and ailments against [[bleeding]] enemies. It grants additional melee [[range]] with axes. It also grants an effect that causes bleeding inflicted by the character to deal damage faster.
'''Cleaving''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[axe]]s. It grants increased damage with [[ailment]]s from [[attack]] skills while wielding an axe. It grants a chance to {{stl|Intimidate}} enemies on hit with attacks.
 
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "cleaving611"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.3.0}}
{{Version history table row|3.16.0|
* {{Undocumented}}
**Now grants {{c|mod|30% increased Physical Damage with Axes}} (up from 20%).
**Now grants {{c|mod|Axe Attacks deal 30% increased Damage with Ailments}} (up from 20%).
**No longer grants {{c|mod|30% increased Damage with Hits and Ailments against Bleeding Enemies}}.
***Instead, it now grants {{c|mod|15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks}}.
**No longer grants {{c|mod|+1 to Melee Strike Range with Axes}}.
**No longer grants {{c|mod|Bleeding you inflict deals Damage 15% faster}}.
 
}}
{{Version history table row|3.10.0|
* {{Undocumented}}
**No longer grants {{c|mod|20% increased Damage with ailments from Attack Skills while wielding an Axe}}.
***Instead, it now grants {{c|mod|Axe Attacks deal 20% increased Damage with Ailments}}.
 
}}
{{Version history table row|3.8.0|
*Now grants {{c|mod|+1 to Melee range with Axes}}.
 
}}
{{Version history table row|3.7.0|
* {{Undocumented}}
**Now grants {{c|mod|20% increased Physical Damage with Axes}} (down from 35%).
**Now grants {{c|mod|20% increased Damage with ailments from Attack Skills while wielding an Axe}} (down from 35%).
**Now grants {{c|mod|30% increased Damage with Hits and Ailments against Bleeding Enemies}}
**No longer grants {{c|mod|Attacks have 10% chance to cause Bleeding}}.
***Instead, it now grants {{c|mod|Bleeding you inflict deals Damage 15% faster}}.
 
}}
{{Version history table row|3.0.0|
* {{Undocumented}}
**Now grants {{c|mod|Attacks have 10% chance to cause Bleeding}}.
**Now grants {{c|mod|35% increased Damage with ailments from Attack Skills while wielding an Axe}}.
 
}}
{{Version history table row|1.3.0|
* Damage increased from 30% to 35%.
* Damage increased from 30% to 35%.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
|}
}}
{{Version history table end}}

Latest revision as of 10:24, 13 March 2023

Cleaving
Notable Passive Skill
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]

Cleaving is a notable passive skill that grants increased physical damage with axes. It grants increased damage with ailments from attack skills while wielding an axe. It grants a chance to Intimidate enemies on hit with attacks.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAmber OilBlack OilCleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Physical Damage with Axes (up from 20%).
    • Now grants Axe Attacks deal 30% increased Damage with Ailments (up from 20%).
    • No longer grants 30% increased Damage with Hits and Ailments against Bleeding Enemies.
      • Instead, it now grants 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks.
    • No longer grants +1 to Melee Strike Range with Axes.
    • No longer grants Bleeding you inflict deals Damage 15% faster.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 20% increased Damage with ailments from Attack Skills while wielding an Axe.
      • Instead, it now grants Axe Attacks deal 20% increased Damage with Ailments.


3.8.0
  • Now grants +1 to Melee range with Axes.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased Physical Damage with Axes (down from 35%).
    • Now grants 20% increased Damage with ailments from Attack Skills while wielding an Axe (down from 35%).
    • Now grants 30% increased Damage with Hits and Ailments against Bleeding Enemies
    • No longer grants Attacks have 10% chance to cause Bleeding.
      • Instead, it now grants Bleeding you inflict deals Damage 15% faster.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Attacks have 10% chance to cause Bleeding.
    • Now grants 35% increased Damage with ailments from Attack Skills while wielding an Axe.


1.3.0
  • Damage increased from 30% to 35%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.