Chieftain (Ascendant passive): Difference between revisions
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| ascendancyclass = Ascendant | | ascendancyclass = Ascendant | ||
| bonuses = | | bonuses = | ||
* | * 2% of Life Regenerated per second | ||
* | * 10% increased Strength | ||
* | * 1% of Damage dealt by your Totems is Leeched to you as Life | ||
* | * 10% chance to Cover Rare or Unique Enemies in Ash for 10 seconds on Hit | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Chieftain''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Chieftain]] Ascendancy Class. | '''Chieftain''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Chieftain]] Ascendancy Class. | ||
This passive grants | This passive grants life [[regeneration]], [[life leech]] from totems, increased [[strength]] at a percentage, and grants a chance to apply [[Ash]] to rare or unique enemies on hit, slowing their movement speed and causing them to take increased fire damage. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.2.0}} | |||
* Modifiers changed. Old mods are listed below: | |||
** {{c|mod|15% chance to Ignite}} | |||
** {{c|mod|30% increased Damage while you have a Totem}} | |||
** {{c|mod|Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently}} | |||
** {{c|mod|Regenerate 2% of your maximum Life per second while you have a Totem}} | |||
{{VersionHistoryRow|2.3.2}} | {{VersionHistoryRow|2.3.2}} | ||
* The Chieftain Ascendancy skill for Scion now works if you or your [[totem]]s have [[recently]] [[kill]]ed an enemy. | * The Chieftain Ascendancy skill for Scion now works if you or your [[totem]]s have [[recently]] [[kill]]ed an enemy. |
Revision as of 00:42, 28 February 2018
Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.
This passive grants life regeneration, life leech from totems, increased strength at a percentage, and grants a chance to apply Ash to rare or unique enemies on hit, slowing their movement speed and causing them to take increased fire damage.
Version history
Version | Changes |
---|---|
3.2.0 |
|
2.3.2 | |
2.2.0 |
|