Champion (Ascendant passive)

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Revision as of 10:46, 16 July 2022 by Vinibot (talk | contribs) (→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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Champion
Ascendancy Passive Skill
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.

Version history

Version Changes
3.13.0
  • Now have a 100% chance to taunt.
  • Now have a 50% chance to Fortify on Melee hit.
  • Now gives 15% increased effect of non-curse Auras from your Skills.
  • No longer 20% chance to impale Enemies on hit with Attacks.
  • No longer gives You and nearby Allies have 8% increased Movement Speed.
3.7.0
  • Now has 20% chance to impale with attacks.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 20% chance to Fortify on Melee hit
    • 20% chance to Taunt on Hit
    • You and nearby Allies have 30% increased damage while you have Fortify
    • 5% reduced Damage taken from Taunted Enemies
3.0.0
  • Now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
2.2.0
  • Added to the game.