Cannot die aura: Difference between revisions

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'''Cannot die aura''' is a [[monster aura]] from the monster with [[Modifier:MonsterAuraCannotDie1|the mod of the same name]] (displayed as {{c|mod|Other Allies Cannot Die}} under the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.
'''Cannot die aura''' is a [[monster aura]] from the monster with [[Modifier:MonsterAuraCannotDie1|the mod of the same name]] (displayed as {{c|mod|Other Allies Cannot Die}} under the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.


The aura effect display the [[descry]] symbol. The symbol represented [[Innocence (NPC)|Innocence]] or the Templar faction of in-game world.
The aura effect display the [[descry]] symbol. The symbol represented [[Innocence (NPC)|Innocence]] or the [[Order of the Templar|Templar]] faction of in-game world.


Since [[version 3.14.0]] the aura is largely removed from the game, but with exception such as [[Vaal Totem]]s.<ref name="cannotdie314"/> The mod is replaced by {{c|Nemesis|Benevolent Guardian}} which behave differently. Although that nemesis mod is replaced again in [[version 3.18.0]] by [[archnemesis]] monster mod Invulnerable, which is more resembled to the behaviour of Cannot die aura.
Since [[version 3.14.0]] the aura is largely removed from the game, but with exception such as [[Vaal Totem]]s.<ref name="cannotdie314"/>  


Note that the aura is different from [[Maker of Mires]]' aura. The monster that have "other cannot die aura" can be slayed. While Maker of Mires's aura made it invulnerable at all.
Note that the aura is different from [[Maker of Mires]]' aura/buff. The monster that have "other cannot die aura" can be slayed, while Maker of Mires's aura made it invulnerable at all but not granting invulnerability to its allies.
==Sources==
==Sources==
Any monster with the modifier [[Modifier:MonsterImplicitAuraCannotDie1|MonsterImplicitAuraCannotDie1]], [[Modifier:MonsterImplicitAuraCannotDie2|MonsterImplicitAuraCannotDie2]] (unique modifiers for unique monsters and vaal totems), for example:
Any monster with the modifier [[Modifier:MonsterImplicitAuraCannotDie1|MonsterImplicitAuraCannotDie1]], [[Modifier:MonsterImplicitAuraCannotDie2|MonsterImplicitAuraCannotDie2]] (unique modifiers for unique monsters and vaal totems), for example:
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==Version history==
==Version history==
Cannot die aura (except totem) was replaced by {{c|nemesis|Benevolent Guardian}} which behave differently. Although that nemesis mod is replaced again in [[version 3.18.0]] by [[archnemesis]] monster mod Invulnerable, which is more resembled to the behaviour of Cannot die aura. This change was revoked again in [[version 3.18.0c]] to make "Invulnerable" mod behave like {{c|nemesis|Benevolent Guardian}}. After a generally negative review on most archnemssis mod among the players community, [[Version 3.20.0]] removed archnemesis mod from the monster and replaced by new set of mods, however, the mod {{ml|MonsterModBenevolentGuardian}} ({{c|normal|Invulnerability Aura}}) is still somewhat resemble to {{c|nemesis|Benevolent Guardian}}.
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.14.0|
* The "'''Allies Cannot Die'''" aura has been removed. To replace this, a new "{{c|Nemesis|Benevolent Guardian}}" [[Nemesis]] modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
* The "'''Allies Cannot Die'''" aura has been removed. To replace this, a new "{{c|nemesis|Benevolent Guardian}}" [[Nemesis]] modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
{{Version history table row|3.5.2}}
}}
{{Version history table row|3.5.2|
* Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a [[Bestiary league|Bestiary]] beast.
* Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a [[Bestiary league|Bestiary]] beast.
{{Version history table row|3.4.1}}
}}
{{Version history table row|3.4.1|
* Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
* Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as [[Eye Hatchery]] or [[Rakango]]s.
* The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as [[Eye Hatchery]] or [[Rakango]]s.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Monster Balance Changes: The '''Allies Cannot Die aura''' and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
* Monster Balance Changes: The '''Allies Cannot Die aura''' and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
{{Version history table row|0.9.12}}
}}
{{Version history table row|0.9.12|
* Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
* Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
{{Version history table row|0.9.9}}
}}
{{Version history table row|0.9.9|
* Environmental totems can use auras (such as [[Slow aura|Slow Player]], Haste, '''Allies Cannot Die''', Vitality, Monster Damage), or active skills.
* Environmental totems can use auras (such as [[Slow aura|Slow Player]], Haste, '''Allies Cannot Die''', Vitality, Monster Damage), or active skills.
{{Version history table row|0.9.9|rel=before}}
}}
* Introduced to the game.
{{Version history table row|0.9.9|rel=before|
|}
* Introduced to the game. (Actual patch is not documented, probably introduced in version 0.9.9 or before)
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 11:33, 18 June 2023

A vaal totem with "Cannot die aura"

Cannot die aura is a monster aura from the monster with the mod of the same name (displayed as Other Allies Cannot Die under the monster nameplate). Player need to kite the monster with the aura, away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.

The aura effect display the descry symbol. The symbol represented Innocence or the Templar faction of in-game world.

Since version 3.14.0 the aura is largely removed from the game, but with exception such as Vaal Totems.[1]

Note that the aura is different from Maker of Mires' aura/buff. The monster that have "other cannot die aura" can be slayed, while Maker of Mires's aura made it invulnerable at all but not granting invulnerability to its allies.

Sources

Any monster with the modifier MonsterImplicitAuraCannotDie1, MonsterImplicitAuraCannotDie2 (unique modifiers for unique monsters and vaal totems), for example:

The mod MonsterAuraCannotDie1 (prefix) is no longer on monster in 3.14, despite it may be found in permanent leagues' The Menagerie or itemized beast, which monsters with this mod are captured by the players before the mod's removal.

Version history

Cannot die aura (except totem) was replaced by Benevolent Guardian which behave differently. Although that nemesis mod is replaced again in version 3.18.0 by archnemesis monster mod Invulnerable, which is more resembled to the behaviour of Cannot die aura. This change was revoked again in version 3.18.0c to make "Invulnerable" mod behave like Benevolent Guardian. After a generally negative review on most archnemssis mod among the players community, Version 3.20.0 removed archnemesis mod from the monster and replaced by new set of mods, however, the mod BenevolentBenevolent
Prefix
(Invulnerability Aura) is still somewhat resemble to Benevolent Guardian.

Version Changes
3.14.0
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration.
3.5.2
  • Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.
3.4.1
  • Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
2.6.0
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
2.4.0
  • Monster Balance Changes: The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
0.9.12
  • Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
0.9.9
  • Environmental totems can use auras (such as Slow Player, Haste, Allies Cannot Die, Vitality, Monster Damage), or active skills.
Before 0.9.9
  • Introduced to the game. (Actual patch is not documented, probably introduced in version 0.9.9 or before)

References

  1. Jatin_GGG (April 20, 2021). ""Allies Cannot Die" totem is still there in 3.14". Official Path of Exile Forums. Retrieved April 22, 2021.

See also