Attribute: Difference between revisions

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>KLIKS
(added section for attribute transformation + table)
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:* An additional 5 maximum [[mana]]
:* An additional 5 maximum [[mana]]
:* 2% increased maximum [[energy shield]]
:* 2% increased maximum [[energy shield]]
==Transforming attributes==
Converting one attribute to another is called ''transforming''. This can only be done on the [[passive skill tree]] by socketing certain unique [[jewels]]. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
{| class="wikitable" style="text-align: center; width: 200px; height: 200px;"
|+ Attribute-transforming jewels
|-
! From/To
! Strength
! Dexterity
! Intelligence
|-
! Strength
| {{n/a}} || [[Fluid Motion]] || [[Brute Force Solution]]
|-
! Dexterity
| [[Inertia]] || {{n/a}} || [[Fertile Mind]]
|-
! Intelligence
| [[Efficient Training]] || [[Careful Planning]] || {{n/a}}
|}


[[Category:Attributes| ]]
[[Category:Attributes| ]]

Revision as of 13:50, 3 December 2015

A character's attributes

The three core attributes are strength, dexterity, and intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.

Each attribute also provides certain inherent bonuses:

Every 10 strength grants
Every 10 dexterity grants
Every 10 intelligence grants

Transforming attributes

Converting one attribute to another is called transforming. This can only be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Fluid Motion Brute Force Solution
Dexterity Inertia N/A Fertile Mind
Intelligence Efficient Training Careful Planning N/A