Armour Mastery

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For the removed passive skill, see Armour Mastery (passive skill).

Bonuses from the Armour Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

Version history

Version Changes
3.21.0c
  • Updated an Armour Passive Skill Mastery description to clarify it provides maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (previously stated maximum Resistances).
3.21.0
  • 4 out of 6 Armour Masteries are replaced:
  • New
    • +1 Armour per 2 Strength
    • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (note: read the ver. 3.21.0c entry above)
    • 20% increased Armour per second you've been stationary, up to a maximum of 100%
    • 100% increased Armour from Equipped Boots and Gloves
  • Unchanged
    • You take 30% reduced Extra Damage from Critical Strikes
    • 20% chance to Defend with 200% of Armour
  • Removed
    • +600 to Armour while affected by a Guard Skill Buff
    • 50% increased Stun Threshold
    • Determination has 25% increased Mana Reservation Efficiency
    • 100% increased Armour from Equipped Shield
3.16.0
  • Introduced to the game