Acrobatics: Difference between revisions
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{{Passive skill box|Acrobatics}} | {{Passive skill box|Acrobatics}} | ||
'''Acrobatics''' is a [[keystone passive skill]] that | '''Acrobatics''' is a [[keystone passive skill]] that converts [[spell suppression]] chance to spell dodge chance, preventing all spell damage, at half its value. Spell dodge is capped at 75%. | ||
==Mechanics== | |||
The chance to dodge is a random roll made per cast; it is not entropy-based like [[evasion]]. Spell dodge is calculated before [[block]] and damage mitigations. | |||
==Location== | ==Location== | ||
Acrobatics lies on the far right side of the skill tree | Acrobatics lies on the far right side of the skill tree across the Ranger's starting area. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
Line 13: | Line 16: | ||
|- | |- | ||
|Ranger||10 | |Ranger||10 | ||
|- | |||
|Duelist||14 | |||
|- | |- | ||
|Scion||15 | |Scion||15 | ||
|- | |- | ||
|Witch||18 | |Witch||18 | ||
|- | |- | ||
|Templar||25 | |Templar||25 | ||
|- | |- | ||
|Marauder|| | |Marauder||23 | ||
|} | |} | ||
Line 38: | Line 41: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.16.0| | ||
* Acrobatics has been redesigned. | |||
* It no longer has any of its old properties, but now changes any modifiers to Spell Suppression into Spell Dodge at 50% of its value. | |||
* The intention is that Acrobatics is the only source in the entire game for Spell Dodge, for characters who would like to benefit from that playstyle still. | |||
* Spell Dodge is still capped at 75%, and the Keystone Passive will specifically mention this. | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Now grants 30% less Energy Shield, down from 50% less Energy Shield. | * Now grants 30% less Energy Shield, down from 50% less Energy Shield. | ||
{{Version history table row|1.3.0 | }} | ||
{{Version history table row|1.3.0| | |||
* Acrobatics now has a 30% less Block Chance modifier. | * Acrobatics now has a 30% less Block Chance modifier. | ||
{{Version history table row|1.0.0 | }} | ||
{{Version history table row|1.0.0| | |||
* Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance. | * Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance. | ||
{{Version history table row|0.11.0 | }} | ||
{{Version history table row|0.11.0| | |||
* Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely. | * Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely. | ||
{{Version history table row|0.9.8c | }} | ||
{{Version history table row|0.9.8c| | |||
* Acrobatics no longer removes the physical damage reduction granted by Endurance Charges. | * Acrobatics no longer removes the physical damage reduction granted by Endurance Charges. | ||
{{Version history table row|0.9.4 | }} | ||
{{Version history table row|0.9.4| | |||
* Introduced to the game. 20% chance to dodge all enemy attacks. Removes all armour. Removes all energy shield. | * Introduced to the game. 20% chance to dodge all enemy attacks. Removes all armour. Removes all energy shield. | ||
}} | |||
{{Version history table end}} | |||
[[ru:Акробатика]] | [[ru:Акробатика]] |
Revision as of 15:23, 26 August 2022
Acrobatics
Keystone
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Maximum Chance to Dodge Spell Hits is 75% [1]
Light and unadorned, like wind on water, you will be.
Acrobatics is a keystone passive skill that converts spell suppression chance to spell dodge chance, preventing all spell damage, at half its value. Spell dodge is capped at 75%.
Mechanics
The chance to dodge is a random roll made per cast; it is not entropy-based like evasion. Spell dodge is calculated before block and damage mitigations.
Location
Acrobatics lies on the far right side of the skill tree across the Ranger's starting area.
Class | Distance from start |
---|---|
Shadow | 10 |
Ranger | 10 |
Duelist | 14 |
Scion | 15 |
Witch | 18 |
Templar | 25 |
Marauder | 23 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
| ||
The Perfect FormThe Perfect Form Zodiac LeatherEvasion: (2135-2946) Movement Speed: -3%Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage (150-200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance AcrobaticsWe share one space, speak one voice, act through one body. A flawless crystal. Brittle. | Zodiac Leather | 65 | +50% chance to Suppress Spell Damage (150-200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.2.0 |
|
1.3.0 |
|
1.0.0 |
|
0.11.0 |
|
0.9.8c |
|
0.9.4 |
|