Damage over time

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Revision as of 18:44, 13 September 2014 by >Evil4Zerggin
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"Damage Over Time" redirects here. For the passive skill, see Damage Over Time (passive skill).

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Damage over time (DoT) refers to damage inflicted continuously over a period of time. This is contrasted with hits of damage, which take effect instantly.

Common forms of damage over time are:

For purposes of modifiers, damage over time is tagged with the following:

  • Damage over time
  • Damage type (physical, fire...)
  • Delivery system (projectile, area...)
  • Source (minion, trap...)

When the base amount of the damage over time is determined by an initial hit, damage type and source modifiers may apply to both the initial hit and the damage over time.

Damage over time is is not:

Modifiers specific to those types will not apply. Damage conversion does not apply to damage over time.

Modifiers that increase damage over time will not affect the damage a character deals to himself. For example, allocating the Entropy passive will not cause the character to take increased damage from Blood Rage.

Active skills

The following skills have a damage over time component:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow"
  • Viper Strike
  • Blood Rage
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
  • Searing Bond
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)

Passive skills

Damage over time can be increased with general damage mods (RedbeakRedbeak
Rusted Sword
One Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
As battle calms, blood turns to rust.
for example), type-specific modifiers (such as passives that increase burning damage or chaos damage) or passive skills that increase all DoT, which are listed here:

Template:Passive table