Distance

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Revision as of 17:22, 19 July 2016 by >TheFrz
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Distance in Path of Exile is measured in units.

Unit Distance / Radius Visualized[1]

A measure of distance is sometimes given in skill descriptions, such as Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation Support" which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and range.

Common distances

1 unit
Hideout placeables are moved in increments of one unit.
2 units
Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
Default knockback distance.[2]
4 to 7 units
Range of melee attacks.[3]
10 units
Projectiles up to this distance get the full 50% more bonus damage from Point Blank.
12 units
The tiles in Elreon's hideout are 12 units wide.
22 units
Minion Instability explosion radius.[4]
35 units
0% bonus damage from Point Blank at this range.
85 units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
150 units
Maximum distance a projectile can travel.[4]
−50% damage from Point Blank at maximum range.

References

  1. rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  2. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  4. 4.0 4.1 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.