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  • player and allies benefit from #% increased Effect of Non-Curse Auras from your Skills, but only the player benefits from Auras from your Skills have #% increased...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Attack Damage Leeched as Mana)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • 50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal...
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  • character is able to pay the skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry,...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • is equivalent to Take no Extra Damage from Critical Strikes. For example, a character with 30% reduced extra damage from critical strikes against a monster...
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  • recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds. Recovery of energy shield, life, and mana through recoup is scaled...
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  • +20% Maximum total Mana Recovery per second from Leech +20% to Maximum total Life Recovery per second from Leech +200 to maximum Mana +75% to maximum Chance...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    skill. Right click to remove from a socket.(Alt Art), Lightning Thorns Aura) Physical Damage Fire Damage Cold Damage Chaos Damage ru:Урон от молнии...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    damage. Unique items that add a portion of other damage types as cold damage. Unique items that cause non-cold damage to be taken as cold damage. Unique...
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  • no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies...
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  • Burning (redirect from Burning Damage) (section Burning damage)
    to remove from a socket. support gem, and the following types of modifiers: Damage Damage over Time Elemental Damage Fire Damage Burning Damage It is important...
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  • Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality:...
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  • Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected...
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