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  • Megalomaniac (category Unique items with legacy variants)
    as double Evil Eye. Since version 3.20.0 removed Inevitable Doom and existing item with that passive, would grant Evil Eye instead, a Megalomaniac that...
    6 KB (478 words) - 04:20, 14 December 2023
  • List of modifiers for body armours (dexterity) (category Body armour modifiers)
    your Presence, Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Group: BlockPercent #% Chance to Block Attack Damage While a Unique...
    418 bytes (2,924 words) - 19:07, 29 November 2022
  • Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits...
    46 KB (21,029 words) - 01:42, 19 July 2023
  • Buff (category Pages with version history for unknown versions) (section Buff and debuff copies)
    adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies...
    18 KB (16,143 words) - 23:22, 11 May 2024
  • to Armour +# to Evasion Rating Group: DefencesPercent #% increased Armour and Evasion Group: AttackerTakesDamageNoRange Reflects # Physical Damage to Melee...
    456 bytes (2,950 words) - 19:08, 29 November 2022
  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
    15 KB (2,229 words) - 23:16, 11 May 2024
  • types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized...
    14 KB (378 words) - 23:16, 11 May 2024
  • Chill (category Pages with reference errors)
    Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
    13 KB (1,531 words) - 23:23, 11 May 2024
  • Physical Damage to Melee Attackers Group: DefencesPercentAndStunRecovery #% increased Armour, Evasion and Energy Shield #% increased Stun and Block Recovery...
    513 bytes (3,012 words) - 19:10, 29 November 2022
  • your Presence, Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Group: BlockPercent #% Chance to Block Attack Damage While a Unique...
    475 bytes (2,971 words) - 19:09, 29 November 2022
  • List of modifiers for body armours (strength) (category Body armour modifiers)
    your Presence, Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Group: BlockPercent #% Chance to Block Attack Damage While a Unique...
    397 bytes (2,918 words) - 19:06, 29 November 2022
  • be equipped simultaneously. Like most jewellery items, rings do not come with gem sockets. The one exception is Unset RingUnset RingRequires Level 5Has...
    1 KB (70 words) - 06:42, 7 July 2023
  • (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled...
    510 bytes (15 words) - 23:30, 11 May 2024
  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
    4 KB (208 words) - 21:27, 23 December 2023
  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
    899 bytes (65 words) - 15:13, 29 May 2023
  • your Presence, Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Group: BlockPercent #% Chance to Block Attack Damage While a Unique...
    460 bytes (2,968 words) - 19:09, 29 November 2022
  • Stun (category Pages with version history for unknown versions) (section Interaction with cold damage crits)
    Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
    25 KB (3,735 words) - 23:17, 11 May 2024
  • List of modifiers for body armours (intelligence) (category Body armour modifiers)
    your Presence, Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Group: BlockPercent #% Chance to Block Attack Damage While a Unique...
    416 bytes (2,939 words) - 19:08, 29 November 2022
  • an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global...
    1 KB (118 words) - 22:07, 31 May 2022
  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
    4 KB (311 words) - 16:28, 29 May 2024
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