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  • both attack and spell modifiers. Rune daggers are an example of a caster weapon subcategory. Summoner/minion weapon: can roll attack, spell, and minion...
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  • +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage 75% to maximum Physical Damage Reduction Can have up to 10 Azurite...
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  • (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The base...
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  • Attack (category Damage sources) (section Attack Damage)
    player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses...
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  • Experimenters are a type of monster found in Act 3. They have wand attacks and cast necromancy-themed spells....
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  • Dex+(800-1000) to Accuracy Rating (100-120)% increased Evasion Rating +(50-80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy RatingIf you...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • (5-10)% increased Attack Speed (60-100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as ManaA...
    747 bytes (16 words) - 15:11, 2 January 2023
  • Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy Charge 4% increased...
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  • Physical Damage: 20-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating...
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  • StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks...
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  • # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but Adds # to # Physical Damage to Attacks from the ring...
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  • to Strength and Dexterity Adds (19-22) to (30-35) Fire Damage to Spells and Attacks Adds (19-22) to (30-35) Cold Damage to Spells and Attacks +(15-25)% to...
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  • Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also...
    531 bytes (15 words) - 23:30, 11 May 2024
  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • Dex+(800-1000) to Accuracy Rating (100-120)% increased Evasion Rating +(50-80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy RatingIf you...
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  • 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge...
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