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  • The following skill gems have stats from quality related to accuracy: There are no skill gems that have stats from quality related to accuracy. Main page:...
    8 KB (534 words) - 23:19, 11 May 2024
  • Totem (section Damage)
    Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
    531 bytes (15 words) - 23:30, 11 May 2024
  • Trap (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
    11 KB (2,871 words) - 16:54, 12 May 2024
  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)%...
    770 bytes (14 words) - 05:45, 4 April 2024
  • out of the league (this list excludes special editions of unique helmets from Path of Exile: Royale) ru:Список уникальных шлемов...
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  • Dexterity from +12 to 16 of Athletics from +8 to 10 (Dexterity and Strength) of Cunning from +8 to 10 (Dexterity and Intelligence) of Adaption from +6 to 8...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • convert 50% of Physical Damage to Cold Damage Minions deal (25-35) to (50-65) additional Cold Damage Minions deal no Non-Cold Damage Blood of CorruptionBlood...
    531 bytes (66 words) - 15:36, 12 September 2022
  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
    11 KB (3,611 words) - 13:46, 3 April 2024
  • per secondRegenerate (3-5) Mana per second (15-30)% increased Life Recovery from Flasks (15-30)% increased Mana Recovery from Flasks Life Flasks used while...
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  • increased Global Physical Damage10% increased Elemental Damage 30% increased Life Recovery from Flasks 30% increased Mana Recovery from Flasks 30% reduced Flask...
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  • maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana Dream FragmentsDream...
    510 bytes (15 words) - 23:30, 11 May 2024
  • Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold...
    122 KB (53,354 words) - 03:08, 7 April 2024
  • high base critical strike chance, low base physical damage and, usually, a x% increased Spell Damage implicit modifier. Maraketh weapons with this item...
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  • Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500-1000)% increased total Recovery per second from Life Leech (500-1000)%...
    1,020 bytes (60 words) - 06:15, 7 July 2023
  • Elemental Damage and to Chaos Damage All Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning Damage...
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  • Gain on hit (redirect from Mana gain on hit) (section Mana gain on hit)
    Gain on hit is a form of recovery that instantly recovers an amount of life, mana or energy shield for each hit dealt by the character. Gain on hit effects...
    5 KB (383 words) - 23:13, 11 May 2024
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