Weapon

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Revision as of 07:20, 16 February 2013 by >Jamesjiao (Were maces left out for any particular reason?)
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile weilding it. Weapons are split into nine different categories.

Axes

Maces

Swords

Daggers

Staves

Bows

Wands

Claws

Sceptres