30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Cleaving is a notable passive skill that grants increased physical damage with axes. It grants increased damage with ailments from attack skills while wielding an axe. It grants a chance to Intimidate enemies on hit with attacks.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome |
---|
Sepia Oil | Amber Oil | Black Oil | Cleaving
| 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks |
Version history
Version
|
Changes
|
3.16.0 |
- (Undocumented):
- Now grants 30% increased Physical Damage with Axes (up from 20%).
- Now grants Axe Attacks deal 30% increased Damage with Ailments (up from 20%).
- No longer grants 30% increased Damage with Hits and Ailments against Bleeding Enemies.
- Instead, it now grants 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks.
- No longer grants +1 to Melee Strike Range with Axes.
- No longer grants Bleeding you inflict deals Damage 15% faster.
|
3.10.0 |
- (Undocumented):
- No longer grants 20% increased Damage with ailments from Attack Skills while wielding an Axe.
- Instead, it now grants Axe Attacks deal 20% increased Damage with Ailments.
|
3.8.0 |
- Now grants +1 to Melee range with Axes.
|
3.7.0 |
- (Undocumented):
- Now grants 20% increased Physical Damage with Axes (down from 35%).
- Now grants 20% increased Damage with ailments from Attack Skills while wielding an Axe (down from 35%).
- Now grants 30% increased Damage with Hits and Ailments against Bleeding Enemies
- No longer grants Attacks have 10% chance to cause Bleeding.
- Instead, it now grants Bleeding you inflict deals Damage 15% faster.
|
3.0.0 |
- (Undocumented):
- Now grants Attacks have 10% chance to cause Bleeding.
- Now grants 35% increased Damage with ailments from Attack Skills while wielding an Axe.
|
1.3.0 |
- Damage increased from 30% to 35%.
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
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