Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type.
Charges are accumulated by the use of certain skills and equipment, and have a duration of ten seconds by default.[1] This duration can be increased by taking specific passive skills. Gaining a charge resets the duration of all accumulated charges of the same type.
By default, characters can accumulate a maximum of three charges of each type. This limit can be raised with certain passive skills, equipment, and quest rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset.
Base maximum charges for each class are now 3 of each type rather than 2 of each type.
The maximum number of additional charges you can get from the passive tree is now +3.
All passives that gave bonus effects to charges were removed for now. This allows us to balance the charges to be more useful without making them mandatory.
Increased the physical damage reduction and resistances per Endurance Charge from 6 to 7.
Increased the bonus Critical Strike chance per Power Charge to +50%. For example, if your base Critical Strike chance is 7.5% and you have two Power Charges, the modified Critical Strike chance is 15%.
Set the maximum number of each type of charge to two for all classes. Additional ones can be picked up in the passive tree.
Charges have been rebalanced. They have large effects now because the default limit is two of each type and it takes a substantial investment in the passive tree to get a large maximum.