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Estuary is a map base type. It is an area where lava and sea meet, creating a solid ground. It reminds of a beach with sea on one side and lake of lava on the other side. A quote from Rhys regarding the design of this area. "It's a mashup of generic beach shore tiles and Kaom's Dream mountain tiles, with the lava swapped for water."[1] The area is mostly linear.
Attacks with 4 projectiles, half of which deal Cold damage and the other half Fire damage.
Casts a line of Ice Storms across the arena.
Casts a line of Firestorms across the arena.
At 66% and 33% health summons Flarus and Frosis. Sumter disappears until they are killed.
Flarus, a unique fire golem with the following abilities:
Attacks with 3 Fire projectiles.
Casts a delayed Fire explosion.
Frosis, a unique ice golem with the following abilities:
Attacks with 3 Cold projectiles.
Casts a delayed Cold explosion.
Casts Cold Snap
Strategy
Sumter's damage is reasonable, but it's a good idea to bring protection against being Frozen and Ignited. The ideal strategy is to always be behind him, but all the projectiles he fires stop when they reach target distance, so a single decoy between players and the boss can be enough to avoid most of his damage. The storm lines don't last very long and he seems to use Ice Storm more often. When fighting golems don't stand in one place for too long or watch out for the explosion markers.
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold Let us see the world Unfold Red and Blue, Yellow and Green Let us remake it in colours Unseen
Map variants
Item
Map Tier
Map Level
Map Series
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Necropolis
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Affliction
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
The Forbidden Sanctum
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Estuary MapEstuary MapMap Level: 68 Map Tier: 1 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Scourge
Estuary MapEstuary MapMap Level: 69 Map Tier: 2 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Estuary MapEstuary MapMap Level: 82 Map Tier: 15 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Estuary MapEstuary MapMap Level: 70 Map Tier: 3 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Estuary MapEstuary MapMap Level: 81 Map Tier: 14 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Harvest
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Estuary MapEstuary MapMap Level: 71 Map Tier: 4 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Estuary MapEstuary MapMap Level: 73 Map Tier: 6 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Estuary MapEstuary MapMap Level: 75 Map Tier: 8 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Legion
Estuary MapEstuary MapMap Level: 74 Map Tier: 7 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Estuary MapEstuary MapMap Level: 77 Map Tier: 10 Guild Character: sWhere land springs from water, life will shortly follow.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Betrayal
Estuary MapEstuary MapMap Level: 76 Map Tier: 9 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Estuary MapEstuary MapMap Level: 79 Map Tier: 12 Guild Character: sTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.