Map:Desert Spring Map (Atlas of Worlds): Difference between revisions

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({{for|the act 9 area|The Oasis}})
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Revision as of 02:08, 8 January 2018

For the act 9 area, see The Oasis.

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The Desert Spring Map formerly known as Oasis Map is a map. Since version 3.1.0 it is a legacy variant of Desert Spring MapDesert Spring MapMap Level: 80
Map Tier: 13
Guild Character: ç
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. Using the legacy item would generate the new layout including an arena and new boss, but retained the old tier (2), instead of tier 13.

Map Type: Outdoors

Boss Arena (Atlas of Worlds)

Boss doesn't have an arena. He stands in the open on the side of the map opposite to the starting point.

Boss (Atlas of Worlds)

Planus, Hollow Soul based on Voll, Emperor of Purity. Uses an identical skillset.

Vendor (Atlas of Worlds)

  • Produced by three Desert MapsDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Three Oasis MapsDesert Spring MapMap Level: 69
    Map Tier: 2
    Guild Character: c
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Arid Lake MapArid Lake MapMap Level: 70
    Map Tier: 3
    Guild Character: ?
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Boss video (Atlas of Worlds)

See also

  • Shaped Desert Spring MapShaped Desert Spring MapMap Level: 74
    Map Tier: 7
    Guild Character: c
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.