Conflux: Difference between revisions
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>TheFrz mNo edit summary |
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{{status | |||
| name = Elemental Conflux | |||
= | | type = Buff | ||
Conflux | }} | ||
{{status | {{status | ||
| name = Chilling Conflux | | name = Chilling Conflux | ||
| type = Buff | | type = Buff | ||
}} | }} | ||
{{status | {{status | ||
| name = Shocking Conflux | | name = Shocking Conflux | ||
| type = Buff | | type = Buff | ||
}} | }} | ||
{{status | {{status | ||
| name = Igniting Conflux | | name = Igniting Conflux | ||
Line 33: | Line 16: | ||
}} | }} | ||
'''Conflux''' is a type of [[buff]] that causes [[hit]]s from all combined [[damage type]]s to apply [[chill]], [[shock]], and/or [[ignite]], overriding the usual rule that only cold damage can chill, lightning damage can shock and fire damage can ignite. | |||
==Mechanics== | |||
Conflux will apply chill, shock, and/or ignite based on the total damage of all combined damage types on hit. | |||
For example, when the player with Igniting Conflux deals a hit with the following damage types: | |||
* 200 Physical | |||
* 50 Fire | |||
* 100 Cold | |||
* 150 Chaos | |||
that hit will apply ignite with damage based on a 500 damage initial hit. | |||
Elemental Conflux combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that [[freeze]] is not applied by Elemental Conflux. | ===Variants=== | ||
* '''Chilling Conflux''': causes all damage types to apply [[chill]]. | |||
* '''Shocking Conflux''': causes all damage types to apply [[shock]]. | |||
* '''Igniting Conflux''': causes all damage types to apply [[ignite]]. | |||
* '''Elemental Conflux''': combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that [[freeze]] is not applied by Elemental Conflux. | |||
==Sources== | ==Sources== |
Revision as of 21:46, 26 November 2016
Elemental Conflux
Buff
Chilling Conflux
Buff
Shocking Conflux
Buff
Igniting Conflux
Buff
Conflux is a type of buff that causes hits from all combined damage types to apply chill, shock, and/or ignite, overriding the usual rule that only cold damage can chill, lightning damage can shock and fire damage can ignite.
Mechanics
Conflux will apply chill, shock, and/or ignite based on the total damage of all combined damage types on hit.
For example, when the player with Igniting Conflux deals a hit with the following damage types:
- 200 Physical
- 50 Fire
- 100 Cold
- 150 Chaos
that hit will apply ignite with damage based on a 500 damage initial hit.
Variants
- Chilling Conflux: causes all damage types to apply chill.
- Shocking Conflux: causes all damage types to apply shock.
- Igniting Conflux: causes all damage types to apply ignite.
- Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
Sources
These passive skills grant Conflux:
Template:Ascendancy passive table
Version history
Version | Changes |
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2.4.0 |
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2.2.0 |
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