Chill: Difference between revisions

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[[File:Chill status ailment screenshot.jpg|thumb|A Chilled Dune Hellion]]
[[File:Chill status ailment screenshot.jpg|thumb|A chilled Dune Hellion]]


[[File:Chilled.png|left]]
[[File:Chilled.png|left]]
'''Chill''' is an elemental [[Status Ailment]] inherent to [[Cold]] that slows the movement, attack, and cast speeds of the affected target by 30%.
'''Chill''' is an elemental [[status ailment]] inherent to [[cold]] that slows the [[movement speed|movement]], [[attack speed|attack]], and [[cast speed]]s of the affected target by 30%.


Any hit of Cold Damage has the potential to Chill the target. Chill can also be inflicted by [[skill]]s including {{sl|Ice Shot}}, {{sl|Arctic Armour}}, and {{sl|Arctic Breath}}, which leave patches of ice on the ground.
Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by [[skill]]s including {{sl|Ice Shot}}, {{sl|Arctic Armour}}, and {{sl|Arctic Breath}}, which leave patches of ice on the ground.


When a target is hit with Cold Damage, it is Chilled for a duration proportional to the damage.
When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum [[life]].


Let ''N'' be the cold damage dealt and ''L'' be the target's maximum life. The base chill duration ''D'' in milliseconds is then given by:
Let ''N'' be the cold damage dealt and ''L'' be the target's effective maximum life.{{efn|A [[monster]]'s effective maximum life is its maximum life without [[party]] scaling.<ref name=mechanics />}}{{efn|The effective maximum life for a target with [[Chaos Inoculation]] is what its maximum life would be it did not have Chaos Inoculation.<ref name=mechanics />}} The base chill duration ''D'' in milliseconds is then given by:
  If N > L ÷ 3, then N = L ÷ 3
  If N > L ÷ 3, then N = L ÷ 3
  D = N ÷ ( L ÷ 100 ) × 138ms
  D = N ÷ ( L ÷ 100 ) × 138ms


If the duration would be less than 300 milliseconds, the Chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.
If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.<ref name=mechanics />


When playing in a party, a monster's max life is treated as being the same as it would be in a single player game for the purposes of calculating these durations.
==Notes==
{{notelist}}
 
==References==
{{reflist|refs=
<ref name=mechanics>{{cite web|author=Malice|date=November 13, 2011|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707#p216023|publisher=Official Path of Exile Forums|accessdate=July 5, 2013}}</ref>
}}


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 19:46, 5 July 2013

A chilled Dune Hellion
File:Chilled.png

Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life.

Let N be the cold damage dealt and L be the target's effective maximum life.[a][b] The base chill duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 138ms

If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.[1]

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.