Chill: Difference between revisions
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[[File:Chill status ailment screenshot.jpg|thumb|A | [[File:Chill status ailment screenshot.jpg|thumb|A chilled Dune Hellion]] | ||
[[File:Chilled.png|left]] | [[File:Chilled.png|left]] | ||
'''Chill''' is an elemental [[ | '''Chill''' is an elemental [[status ailment]] inherent to [[cold]] that slows the [[movement speed|movement]], [[attack speed|attack]], and [[cast speed]]s of the affected target by 30%. | ||
Any hit of | Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by [[skill]]s including {{sl|Ice Shot}}, {{sl|Arctic Armour}}, and {{sl|Arctic Breath}}, which leave patches of ice on the ground. | ||
When a target is hit with | When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum [[life]]. | ||
Let ''N'' be the cold damage dealt and ''L'' be the target's maximum life. The base chill duration ''D'' in milliseconds is then given by: | Let ''N'' be the cold damage dealt and ''L'' be the target's effective maximum life.{{efn|A [[monster]]'s effective maximum life is its maximum life without [[party]] scaling.<ref name=mechanics />}}{{efn|The effective maximum life for a target with [[Chaos Inoculation]] is what its maximum life would be it did not have Chaos Inoculation.<ref name=mechanics />}} The base chill duration ''D'' in milliseconds is then given by: | ||
If N > L ÷ 3, then N = L ÷ 3 | If N > L ÷ 3, then N = L ÷ 3 | ||
D = N ÷ ( L ÷ 100 ) × 138ms | D = N ÷ ( L ÷ 100 ) × 138ms | ||
If the duration would be less than 300 milliseconds, the | If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.<ref name=mechanics /> | ||
==Notes== | |||
{{notelist}} | |||
==References== | |||
{{reflist|refs= | |||
<ref name=mechanics>{{cite web|author=Malice|date=November 13, 2011|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707#p216023|publisher=Official Path of Exile Forums|accessdate=July 5, 2013}}</ref> | |||
}} | |||
[[Category:Status ailments]] | [[Category:Status ailments]] |
Revision as of 19:46, 5 July 2013
Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.
Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.
When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life.
Let N be the cold damage dealt and L be the target's effective maximum life.[a][b] The base chill duration D in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3 D = N ÷ ( L ÷ 100 ) × 138ms
If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.[1]
Notes
References
- ↑ 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.