Character: Difference between revisions

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>OmegaK2
(Descriptions for the character stats)
>OmegaK2
(Added SMW queries for the various stats)
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{{stub}}
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There is also the option to create a [[PvP]]-only character.
There is also the option to create a [[PvP]]-only character.


==Shared attributes==
==Shared Stats==


The stats found in the subsections can be found on every character, regardless of the [[character class]].
<!-- This data can be found in content.ggpk:Metadata/Characters/Character.ot - update as needed, it is referenced in multiple places -->
<!-- This data can be found in content.ggpk:Metadata/Characters/Character.ot - update as needed, it is referenced in multiple places -->
{{SMW generic stat table
{{SMW generic stat table
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| stat46_id    = pvp_shield_damage_+%_final
| stat46_id    = pvp_shield_damage_+%_final
| stat46_value = -15
| stat46_value = -15
| stat46_text  = -15% more Shield Damage in [[PvP]]
| stat46_text  = 15% less Shield Damage in [[PvP]]
| stat47_id    = resist_all_elements_%_per_endurance_charge
| stat47_id    = resist_all_elements_%_per_endurance_charge
| stat47_value = 4
| stat47_value = 4
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| stat48_text  = +0 [[Strength]] per [[Level]]
| stat48_text  = +0 [[Strength]] per [[Level]]
}}
}}
 
===Base Stats===
{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::base_evasion_rating||base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_%]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
===Dual Wield===
{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::~*dual_wield*]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
===Charges===
{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::~*charge*||~*rampage*]]
[[Has stat id::!energy_shield_recharge_rate_per_minute_%]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
===Maximums===
{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::~*max*||~base_number*]]
[[Has stat id::!~*charge*]]
[[Has stat id::!~*rampage*]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
===PvP===
{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::~*pvp*]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
==Character level==
==Character level==


Line 172: Line 219:
The character level can be increased though gaining [[experience]] which is obtained by slaying [[monsters]].  
The character level can be increased though gaining [[experience]] which is obtained by slaying [[monsters]].  


Once a certain threshold is reached, the character will level up, gaining the following bonuses:
Once a certain threshold is reached, the character will level up gaining 1 [[passive skill]] point and the following bonuses:
<!-- TODO Semantic data -->
* 1 [[passive skill]] point
* 12 life
* 8 mana
* 2 accuracy rating
* 3 evasion rating


{{#ask:
[[-Has subobject::{{FULLPAGENAME}}]]
[[Has stat id::~*per_level*]]
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=-
}}
==See also==
==See also==
* [[Character classes]]
* [[Character classes]]

Revision as of 21:10, 22 November 2015


The Character is the player-controlled character in the game with an unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been choose, a character class can be selected. The classes differ by the starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice.

You can freely choose the name of your character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore.

There is also the option to create a PvP-only character.

Shared Stats

The stats found in the subsections can be found on every character, regardless of the character class. Template:SMW generic stat table

Base Stats

{{#ask:

-Has subobject::Character
|base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Dual Wield

{{#ask:

-Has subobject::Character
Has stat id::~*dual_wield*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Charges

{{#ask:

-Has subobject::Character
|~*rampage*
Has stat id::!energy_shield_recharge_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Maximums

{{#ask:

-Has subobject::Character
|~base_number*
Has stat id::!~*charge*
Has stat id::!~*rampage*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

PvP

{{#ask:

-Has subobject::Character
Has stat id::~*pvp*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining 1 passive skill point and the following bonuses:

{{#ask:

-Has subobject::Character
Has stat id::~*per_level*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

See also

References