Character: Difference between revisions

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>OmegaK2
(Descriptions for the character stats)
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| stat1_id    = accuracy_rating_per_level
| stat1_id    = accuracy_rating_per_level
| stat1_value  = 2
| stat1_value  = 2
| stat1_text  = +2 [[Accuracy Rating]] per [[Level]]
| stat2_id    = base_attack_speed_+%_per_frenzy_charge
| stat2_id    = base_attack_speed_+%_per_frenzy_charge
| stat2_value  = 4
| stat2_value  = 4
| stat2_text  = 4% increased [[Attack Speed]] per [[Frenzy Charge]]
| stat3_id    = base_cast_speed_+%_per_frenzy_charge
| stat3_id    = base_cast_speed_+%_per_frenzy_charge
| stat3_value  = 4
| stat3_value  = 4
| stat3_text  = 4 increased [[Cast Speed]] per [[Frenzy Charge]]
| stat4_id    = base_critical_strike_multiplier
| stat4_id    = base_critical_strike_multiplier
| stat4_value  = 150
| stat4_value  = 150
| stat4_text  = Base [[Critical Strike Multiplier]]: 150
| stat5_id    = base_evasion_rating
| stat5_id    = base_evasion_rating
| stat5_value  = 53
| stat5_value  = 53
| stat5_text  = 53 to [[Evasion Rating]]
| stat6_id    = base_maximum_chaos_damage_resistance_%
| stat6_id    = base_maximum_chaos_damage_resistance_%
| stat6_value  = 75
| stat6_value  = 75
| stat6_text  = 75% to maximum [[Chaos Resistance]]
| stat7_id    = base_maximum_cold_damage_resistance_%
| stat7_id    = base_maximum_cold_damage_resistance_%
| stat7_value  = 75
| stat7_value  = 75
| stat7_text  = 75% to maximum [[Cold Resistance]]
| stat8_id    = base_maximum_fire_damage_resistance_%
| stat8_id    = base_maximum_fire_damage_resistance_%
| stat8_value  = 75
| stat8_value  = 75
| stat8_text  = 75% to maximum [[Fire Resistance]]
| stat9_id    = base_maximum_lightning_damage_resistance_%
| stat9_id    = base_maximum_lightning_damage_resistance_%
| stat9_value  = 75
| stat9_value  = 75
| stat9_text  = 75% to maximum [[Lightning Resistance]]
| stat10_id    = base_number_of_remote_mines_allowed
| stat10_id    = base_number_of_remote_mines_allowed
| stat10_value = 5
| stat10_value = 5
| stat10_text  = Can set up to 5 remote [[mine|mines]]
| stat11_id    = base_number_of_totems_allowed
| stat11_id    = base_number_of_totems_allowed
| stat11_value = 1
| stat11_value = 1
| stat11_text  = Can summon up to 1 [[totem]]
| stat12_id    = base_number_of_traps_allowed
| stat12_id    = base_number_of_traps_allowed
| stat12_value = 3
| stat12_value = 3
| stat12_text  = Can set up to 3 [[trap|traps]]
| stat13_id    = block_while_dual_wielding_%
| stat13_id    = block_while_dual_wielding_%
| stat13_value = 15
| stat13_value = 15
| stat13_text  = 15% additional [[Block]] Chance while [[Dual Wield|Dual Wielding]]
| stat14_id    = critical_strike_chance_+%_per_power_charge
| stat14_id    = critical_strike_chance_+%_per_power_charge
| stat14_value = 50
| stat14_value = 50
| stat14_text  = 50% increased [[Critical Strike Chance]] per [[Power Charge]]
| stat15_id    = damage_+%_per_10_rampage_stacks
| stat15_id    = damage_+%_per_10_rampage_stacks
| stat15_value = 2
| stat15_value = 2
| stat15_text  = 2% increased Damage per 10 [[Rampage]] Stacks
| stat16_id    = damage_+%_per_frenzy_charge_final
| stat16_id    = damage_+%_per_frenzy_charge_final
| stat16_value = 4
| stat16_value = 4
| stat16_text  = 4% more Damage per [[Frenzy Charge]]
| stat17_id    = dexterity_per_level
| stat17_id    = dexterity_per_level
| stat17_value = 0
| stat17_value = 0
| stat17_text  = +0 [[Dexterity]] per [[Level]]
| stat18_id    = dual_wield_inherent_attack_speed_+%_final
| stat18_id    = dual_wield_inherent_attack_speed_+%_final
| stat18_value = 10
| stat18_value = 10
| stat18_text  = 10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]
| stat19_id    = dual_wield_inherent_physical_attack_damage_+%_final
| stat19_id    = dual_wield_inherent_physical_attack_damage_+%_final
| stat19_value = 20
| stat19_value = 20
| stat19_text  = 20% more Attack [[Physical Damage]] while [[Dual Wield|Dual Wielding]]
| stat20_id    = energy_shield_recharge_rate_per_minute_%
| stat20_id    = energy_shield_recharge_rate_per_minute_%
| stat20_value = 1200
| stat20_value = 1200
| stat20_text  = 20.0% of [[Energy Shield]] Recharged per second
| stat21_id    = evasion_rating_per_level
| stat21_id    = evasion_rating_per_level
| stat21_value = 300
| stat21_value = 300
| stat21_text  = +3.0 [[Evasion Rating]] per [[Level]]
| stat22_id    = intelligence_per_level
| stat22_id    = intelligence_per_level
| stat22_value = 0
| stat22_value = 0
| stat22_text  = +0 [[Intelligence]] per [[Level]]
| stat23_id    = is_player
| stat23_id    = is_player
| stat23_value = 1
| stat23_value = 1
| stat23_text  = Is player
| stat24_id    = level
| stat24_id    = level
| stat24_value = 1
| stat24_value = 1
| stat24_text  = [[Level]] 1
| stat25_id    = life_per_level
| stat25_id    = life_per_level
| stat25_value = 12
| stat25_value = 12
| stat25_text  = +12 [[Life]] per [[Level]]
| stat26_id    = mana_per_level
| stat26_id    = mana_per_level
| stat26_value = 4
| stat26_value = 4
| stat26_text  = +4 [[Mana]] per [[Level]]
| stat27_id    = mana_regeneration_rate_per_minute_%
| stat27_id    = mana_regeneration_rate_per_minute_%
| stat27_value = 105
| stat27_value = 105
| stat27_text  = 1.75% of [[Mana]] Regenerated per second
| stat28_id    = max_corrupted_blood_rain_stacks
| stat28_id    = max_corrupted_blood_rain_stacks
| stat28_value = 20
| stat28_value = 20
| stat28_text  = Can have up to 20 [[Corrupted Blood]] Rain Stacks
| stat29_id    = max_corrupted_blood_stacks
| stat29_id    = max_corrupted_blood_stacks
| stat29_value = 20
| stat29_value = 20
| stat29_text  = Can have up to 20 [[Corrupted Blood]] Stacks
| stat30_id    = max_endurance_charges
| stat30_id    = max_endurance_charges
| stat30_value = 3
| stat30_value = 3
| stat30_text  = 3 Maximum [[Endurance Charge|Endurance Charges]]
| stat31_id    = max_frenzy_charges
| stat31_id    = max_frenzy_charges
| stat31_value = 3
| stat31_value = 3
| stat31_text  = 3 Maximum [[Frenzy Charge|Frenzy Charges]]
| stat32_id    = max_fuse_arrow_orbs
| stat32_id    = max_fuse_arrow_orbs
| stat32_value = 5
| stat32_value = 5
| stat32_text  = Can have up to 5 [[Explosive Arrow]] Stacks
| stat33_id    = max_power_charges
| stat33_id    = max_power_charges
| stat33_value = 3
| stat33_value = 3
| stat33_text  = 3 Maximum [[Power Charge|Power Charges]]
| stat34_id    = max_rampage_stacks
| stat34_id    = max_rampage_stacks
| stat34_value = 1000
| stat34_value = 1000
| stat34_text  = Can have up to 1000 [[Rampage]] Stacks
| stat35_id    = max_viper_strike_orbs
| stat35_id    = max_viper_strike_orbs
| stat35_value = 4
| stat35_value = 4
| stat35_text  = Can have up to 4 [[Viper Strike]] Orbs
| stat36_id    = maximum_block_%
| stat36_id    = maximum_block_%
| stat36_value = 75
| stat36_value = 75
| stat36_text  = 75% to maximum [[Block]] Chance
| stat37_id    = maximum_dodge_chance_%
| stat37_id    = maximum_dodge_chance_%
| stat37_value = 75
| stat37_value = 75
| stat37_text  = Can have up to 75% [[Dodge]] Chance
| stat38_id    = maximum_life_leech_rate_%_per_minute
| stat38_id    = maximum_life_leech_rate_%_per_minute
| stat38_value = 1200
| stat38_value = 1200
| stat38_text  = 20.0% of maximum [[Life]] per second to maximum [[Life]] [[Leech]] rate
| stat39_id    = maximum_mana_leech_rate_%_per_minute
| stat39_id    = maximum_mana_leech_rate_%_per_minute
| stat39_value = 1200
| stat39_value = 1200
| stat39_text  = 20.0% of maximum [[Mana]] per second to maximum [[Mana]] [[Leech]] rate
| stat40_id    = maximum_physical_damage_reduction_%
| stat40_id    = maximum_physical_damage_reduction_%
| stat40_value = 90
| stat40_value = 90
| stat40_text  = Can have up to 90% maximum [[Physical Damage]] Reduction
| stat41_id    = maximum_spell_dodge_chance_%
| stat41_id    = maximum_spell_dodge_chance_%
| stat41_value = 75
| stat41_value = 75
| stat41_text  = Can have up to 75% [[Spell Dodge]] Chance
| stat42_id    = minion_damage_+%_per_10_rampage_stacks
| stat42_id    = minion_damage_+%_per_10_rampage_stacks
| stat42_value = 2
| stat42_value = 2
| stat42_text  = [[Minion|Minions]] deal 2% increased Damage per 10 [[Rampage]] Stacks
| stat43_id    = minion_movement_velocity_+%_per_10_rampage_stacks
| stat43_id    = minion_movement_velocity_+%_per_10_rampage_stacks
| stat43_value = 1
| stat43_value = 1
| stat43_text  = [[Minion|Minions]] gain 1% increased [[Movement Speed]] per 10 [[Rampage]] Stacks
| stat44_id    = movement_velocity_+%_per_10_rampage_stacks
| stat44_id    = movement_velocity_+%_per_10_rampage_stacks
| stat44_value = 1
| stat44_value = 1
| stat44_text  = 1% increased [[Movement Speed]] per 10 [[Rampage]] Stacks
| stat45_id    = physical_damage_reduction_%_per_endurance_charge
| stat45_id    = physical_damage_reduction_%_per_endurance_charge
| stat45_value = 4
| stat45_value = 4
| stat45_text  = 4% [[Physical Damage]] Reduction per [[Endurance Charge]]
| stat46_id    = pvp_shield_damage_+%_final
| stat46_id    = pvp_shield_damage_+%_final
| stat46_value = -15
| stat46_value = -15
| stat46_text  = -15% more Shield Damage in [[PvP]]
| stat47_id    = resist_all_elements_%_per_endurance_charge
| stat47_id    = resist_all_elements_%_per_endurance_charge
| stat47_value = 4
| stat47_value = 4
| stat47_text  = 4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]
| stat48_id    = strength_per_level
| stat48_id    = strength_per_level
| stat48_value = 0
| stat48_value = 0
| stat48_text  = +0 [[Strength]] per [[Level]]
}}
}}



Revision as of 20:38, 22 November 2015

This article is a stub. Please help improve the article by expanding it.

The Character is the player-controlled character in the game with an unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been choose, a character class can be selected. The classes differ by the starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice.

You can freely choose the name of your character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore.

There is also the option to create a PvP-only character.

Shared attributes

Template:SMW generic stat table

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up, gaining the following bonuses:

  • 1 passive skill point
  • 12 life
  • 8 mana
  • 2 accuracy rating
  • 3 evasion rating

See also

References