Void Sceptre: Difference between revisions

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==Uniques==
==Unique version==
* {{il|Mon'tregul's Grasp}}
* {{il|Mon'tregul's Grasp}}


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{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.3.0}}
{{VersionHistoryRow|2.3.0}}
* The implicits on Sceptres and [[Wand]]s have been increased in value.
* The implicits on Sceptres and wands have been increased in value.
{{VersionHistoryRow|2.0.0}}
{{VersionHistoryRow|2.0.0}}
* Damage, critical strike chance and attack speed adjusted.
* Damage, critical strike chance and attack speed adjusted.
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Revision as of 17:38, 3 July 2016

Void SceptreOne Handed Mace
Physical Damage: 42–63
Critical Strike Chance: 6.5%
Attacks per Second: 1.25
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage

Void Sceptre is a one-handed mace base type.

Legacy variants

Void Sceptre has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.3.0

15% increased Elemental Damage

Unique version

  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100-125)% more Physical Damage
    With death as my ally, all the world is within my grasp.

Version history

Version Changes
2.3.0
  • The implicits on Sceptres and wands have been increased in value.
2.0.0
  • Damage, critical strike chance and attack speed adjusted.