Spirit Guards: Difference between revisions
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Spirit Guards | {{Item | ||
|upgraded_from_set3_text = random {{c|unique|unique item}} | |||
|rarity = Unique | |||
|name = Spirit Guards | |||
|class = Jewel | |||
|base_item = Viridian Jewel | |||
|flavour_text = Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble. | |||
|explicit1 = MinionDamageUnique__1 | |||
|explicit2 = AnimateBowsAndWandsUnique____70 | |||
|item_limit = 2 | |||
|release_version = 2.1.0 | |||
|upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | |||
|upgraded_from_set1_group1_item_name = The Garish Power | |||
|upgraded_from_set1_group1_amount = 4 | |||
|upgraded_from_set2_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}} | |||
|upgraded_from_set2_group1_item_name = The Eye of the Dragon | |||
|upgraded_from_set2_group1_amount = 10 | |||
|upgraded_from_set3_group1_item_name = Jack in the Box | |||
|upgraded_from_set3_group1_amount = 4 | |||
}} | |||
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}. | |||
{{Item acquisition}} | |||
==Legacy variants== | |||
Spirit Guards has a [[legacy variant]]. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|2.6.0|Minions deal (8-12)% increased Damage <br> {{c|mod|With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons}}}} | |||
|} | |||
==Version history== | |||
{{VersionHistoryTable}} | |||
{{VersionHistoryRow|2.6.0}} | |||
* Now allows up to 8 ranged weapons to be animated. | |||
* Now limited to 2. | |||
* Dexterity requirement in radius reduced to 40. | |||
* No longer requires dexterity in radius to be allocated. | |||
{{VersionHistoryRow|2.1.2}} | |||
* Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel. | |||
{{VersionHistoryRow|2.1.0}} | |||
* Introduced to the game. | |||
|} | |||
{{Navbox Unique Items}} |
Revision as of 02:52, 28 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Item acquisition
Spirit Guards is drop disabled.
Legacy variants
Spirit Guards has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
2.6.0 | Minions deal (8-12)% increased Damage |
Version history
Version | Changes |
---|---|
2.6.0 |
|
2.1.2 |
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2.1.0 |
|