Rage: Difference between revisions
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{{status | {{status | ||
| name = Rage | | name = Rage | ||
| type = Buff | | type = Buff | ||
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'''Rage''' is | '''Rage''' is a counter utilized by the [[Berserker]] Ascendancy class. Characters with rage are granted bonuses to [[attack damage]], [[attack speed]] and [[movement speed]], while losing [[life]] over time. These effects increase in magnitude with the amount of rage accumulated. | ||
==Mechanics== | ==Mechanics== | ||
The maximum rage a character can have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit [[recently]]. | |||
Characters gain the following effects for each point of rage: | |||
* 1% increased attack damage | |||
* 0.5% increased attack speed | |||
* 0.2% increased movement speed | |||
* 0.1% of maximum life lost per second | |||
At maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed, and loses 5% of maximum life per second. | |||
Rage is ''not'' classified as a [[buff]], therefore increased buff effects will not | [[Rite of Ruin]] doubles the effects of having rage. | ||
Rage is ''not'' classified as a [[buff]], therefore increased buff effects will not apply to the effects of having rage.<ref name="Rage is not a buff" /> | |||
The loss of life over time from having rage is not considered [[damage]] and it cannot be mitigated. | |||
==Passive skills== | ==Passive skills== | ||
There [[passive skill]]s are related to | There are [[passive skill]]s are related to rage: | ||
{{passive table|width=500px | {{passive table|width=500px | ||
|Berserker (Ascendant passive) | |Berserker (Ascendant passive) | ||
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==References== | ==References== | ||
< | {{reflist|refs= | ||
<ref name="Rage is not a buff">{{cite web|author=Mark_GGG|date=February 22, 2018|title=Will Champion's Adrenaline and Berserker's Rage be enhanced by increased buff effect (Ichimonji)?|url=https://www.reddit.com/r/pathofexile/comments/7za8n3/will_champions_adrenaline_and_berserkers_rage_be/dumkqgh/?st=je6ieas0&sh=5e7fafb6|publisher=Path of Exile Subreddit|accessdate=February 27, 2018}}</ref> | |||
}} | |||
[[Category: | [[Category:Game mechanics]] |
Revision as of 03:29, 28 February 2018
Lua error in Module:New_content at line 141: Argument "version" is required.
Rage is a counter utilized by the Berserker Ascendancy class. Characters with rage are granted bonuses to attack damage, attack speed and movement speed, while losing life over time. These effects increase in magnitude with the amount of rage accumulated.
Mechanics
The maximum rage a character can have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.
Characters gain the following effects for each point of rage:
- 1% increased attack damage
- 0.5% increased attack speed
- 0.2% increased movement speed
- 0.1% of maximum life lost per second
At maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed, and loses 5% of maximum life per second.
Rite of Ruin doubles the effects of having rage.
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage.[1]
The loss of life over time from having rage is not considered damage and it cannot be mitigated.
Passive skills
There are passive skills are related to rage: Template:Passive table
Version history
Version | Changes |
---|---|
3.2.0 |
|
References
- ↑ Mark_GGG (February 22, 2018). "Will Champion's Adrenaline and Berserker's Rage be enhanced by increased buff effect (Ichimonji)?". Path of Exile Subreddit. Retrieved February 27, 2018.