Proximity Shield: Difference between revisions

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'''Proximity Shield''' is a defensive monster ability, which prevents all damage originating from sources outside its radius.
'''Proximity Shield''' is a defensive monster ability, which prevents all damage originating from sources outside its radius.


Monsters inside a proximity shield take no damage from [[projectile]] or other ranged attacks unless they are fired from inside the shield. [[Minion]]s, [[Trap]]s, [[Totem]]s and [[Mine]]s are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against [[Damage Over Time]], even if the hit that applied it originated from outside the shield.
Monsters inside a proximity shield take no damage from [[projectile]] or other ranged attacks unless they are fired from inside the shield. [[Minion]]s, [[trap]]s, [[totem]]s and [[mine]]s are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against [[damage over time]], even if the hit that applied it originated from outside the shield.


Players can gain the protection of Proximity Shield by raising a monster with this ability as a [[spectre]].
Players can gain the protection of Proximity Shield by raising a monster with this ability as a [[spectre]].
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*[[Tormented Temptress]] in [[Whakawairua Tuahu]]
*[[Tormented Temptress]] in [[Whakawairua Tuahu]]
*[[Thornrunner]] corrupted area boss in the [[Hidden Patch]]
*[[Thornrunner]] corrupted area boss in the [[Hidden Patch]]
*[[Docere Incarnatis]], an [[Invasion Boss]]
*[[Docere Incarnatis]], an [[Invasion boss]]
*Monsters with the [[Nemesis mod]] Proximity Shield (level 40 or higher)
*Monsters with the [[Nemesis mod]] Proximity Shield


==Version History==
==Version History==
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[[Category:Monster skills]]
[[Category:Monster skills]]
[[Category:Game mechanics]]

Revision as of 12:59, 26 May 2016

An Undying Evangelist with proximity shield

Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.

Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Minions, traps, totems and mines are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against damage over time, even if the hit that applied it originated from outside the shield.

Players can gain the protection of Proximity Shield by raising a monster with this ability as a spectre.

Monsters

Version History

Version Changes
1.1.2
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
1.0.5
  • Added a buff icon for being under the effects of Proximity Shield.
1.0.4
  • Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
1.0.3
  • Added a new buff icon for the Proximity Shield effect.
1.0.0
  • Added to the game