Proximity Shield: Difference between revisions
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'''Proximity Shield''' is a defensive monster ability, which prevents all damage originating from sources outside its radius. | '''Proximity Shield''' is a defensive monster ability, which prevents all damage originating from sources outside its radius. | ||
Monsters inside a proximity shield take no damage from [[projectile]] or other ranged attacks unless they are fired from inside the shield. [[Minion]]s, [[Trap]]s, [[Totem]]s and [[Mine]]s are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against [[ | Monsters inside a proximity shield take no damage from [[projectile]] or other ranged attacks unless they are fired from inside the shield. [[Minion]]s, [[Trap]]s, [[Totem]]s and [[Mine]]s are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against [[Damage Over Time]]. | ||
Players can gain the protection of Proximity Shield by raising a monster with this ability as a [[spectre]]. | Players can gain the protection of Proximity Shield by raising a monster with this ability as a [[spectre]]. |
Revision as of 08:14, 27 February 2016
Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.
Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Minions, Traps, Totems and Mines are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against Damage Over Time.
Players can gain the protection of Proximity Shield by raising a monster with this ability as a spectre.
Monsters
- Undying Evangelists in The Upper Sceptre of God
- Tormented Temptress in Whakawairua Tuahu
- Thornrunner corrupted area boss in the Hidden Patch
- Docere Incarnatis, an Invasion Boss
- Monsters with the Nemesis mod Proximity Shield (level 40 or higher)
Version History
Version | Changes |
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1.1.2 |
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1.0.5 |
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1.0.4 |
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1.0.3 |
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1.0.0 |
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