Power charge: Difference between revisions
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===Generate Charges=== | ===Generate Charges=== | ||
* {{ | * {{sl|Power Siphon}} | ||
===Consume Charges=== | ===Consume Charges=== | ||
* {{ | * {{sl|Cold Snap}} | ||
* {{ | * {{sl|Discharge}} | ||
==Equipment== | ==Equipment== |
Revision as of 13:03, 3 February 2013
Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.
Bonuses granted by power charges:
- 50% increased Critical Strike Chance per Charge
Skills
There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect. These abilities are relatively limited as of 1/25/2013. More are expected soon.
Generate Charges
Consume Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page) - Discharge
Equipment
This equipment provides bonuses to power charges:
Passives
There are passive skill nodes that provide bonuses to power charges.
Icon | Name | Bonuses |
---|---|---|
File:Passive-powercharge.png | Maximum Power Charges |
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File:Passive-powerchargesmall.png | Power Charge Duration |
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File:Passive-powerchargesmall.png | Spell Damage per Power Charge |
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File:Passive-keystone-conduit.png | Conduit |