Beacon of Ruin: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
mNo edit summary
>ThemJohns
No edit summary
Line 6: Line 6:
* Elemental Ailments caused by your Skills spread to other nearby Enemies
* Elemental Ailments caused by your Skills spread to other nearby Enemies
* Radius: 12
* Radius: 12
* Chills from your Hits always Slow by at least 10%
* 20% increased Effect of non-Damaging Ailments on Enemies
* 20% increased Effect of non-Damaging Ailments on Enemies
* Shocks from your Hits always increase Damage taken by at least 20%
}}</onlyinclude>
}}</onlyinclude>


'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants a passive [[Status_ailment#Proliferation|elemental proliferation]] effect to player's skills. It also grants increased effect to non-damaging [[ailment]]s.
'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants a passive [[Status_ailment#Proliferation|elemental proliferation]] effect to player's skills. It also grants increased effect to non-damaging [[ailment]]s and applies a minimum slow/increased damage taken effect to [[chill]] and [[shock]].


==Mechanics and Interactions==
==Mechanics and Interactions==
[[Area of Effect]]: Modifiers to area of effect will apply to Beacon of Ruin only if the skill which applied the elemental ailments is able to be affected by modifiers to area of effect<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff#p13358952|author=Mark_GGG|title=Forum - Gameplay Help and Discussion - Mechanical Questions Thread - Path of Exile|publisher=Path of Exile|date=Jun 9, 2016|accessdate=Nov 15, 2017}}</ref>. If the skill is able to be supported by {{sl|Increased Area of Effect Support}}, then its Beacon of Ruin proliferation will be affected by modifiers to area of effect.
[[Area of Effect]]: Modifiers to area of effect will apply to Beacon of Ruin only if the skill which applied the elemental ailments is able to be affected by modifiers to area of effect<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff#p13358952|author=Mark_GGG|title=Forum - Gameplay Help and Discussion - Mechanical Questions Thread - Path of Exile|publisher=Path of Exile|date=Jun 9, 2016|accessdate=Nov 15, 2017}}</ref>. If the skill is able to be supported by {{sl|Increased Area of Effect Support}}, then its Beacon of Ruin proliferation will be affected by modifiers to area of effect.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}}
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* Skill now grants 20% increased Effect of Non-Damaging Ailments.
* Skill now grants 20% increased Effect of Non-Damaging Ailments.

Revision as of 02:28, 26 February 2018

Template:Passive

Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants a passive elemental proliferation effect to player's skills. It also grants increased effect to non-damaging ailments and applies a minimum slow/increased damage taken effect to chill and shock.

Mechanics and Interactions

Area of Effect: Modifiers to area of effect will apply to Beacon of Ruin only if the skill which applied the elemental ailments is able to be affected by modifiers to area of effect[1]. If the skill is able to be supported by Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect Support", then its Beacon of Ruin proliferation will be affected by modifiers to area of effect.

Version history

Version Changes
  • Added Chills from your Hits always Slow by at least 10% and Shocks from your Hits always increase Damage taken by at least 20%
3.0.0
  • Skill now grants 20% increased Effect of Non-Damaging Ailments.
2.3.0
  • Increased Radius from 9 to 12
2.2.0
  • Added to the game.

References

  1. Mark_GGG (Jun 9, 2016). "Forum - Gameplay Help and Discussion - Mechanical Questions Thread - Path of Exile". Path of Exile. Retrieved Nov 15, 2017.