Patient Reaper: Difference between revisions

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{{Passive skill box|Patient Reaper}}
{{Passive skill box|Patient Reaper}}


'''Patient Reaper''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants increased [[damage over time]] and [[life]], [[mana]], and [[energy shield]] recovery on kill. It also grants an increase to life, mana and energy shield [[recovery]] if the character has killed an enemy affected by one of his damage over time effects [[recently]] (within the past four seconds).
'''Patient Reaper''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants increased [[life]], [[mana]], and [[energy shield]] recovery on kill. It also grants an increase to life, mana and energy shield [[recovery]] if the character has killed an enemy affected by one of his damage over time effects [[recently]] (within the past four seconds).


==Mechanics==
==Mechanics==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
* No longer grants 50% increased Damage over Time.
* Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%).
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Damage over Time bonus increased from 30% to 50%.
* Damage over Time bonus increased from 30% to 50%.

Revision as of 12:03, 8 April 2021

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Patient Reaper is a notable Ascendancy passive skill for the Trickster that grants increased life, mana, and energy shield recovery on kill. It also grants an increase to life, mana and energy shield recovery if the character has killed an enemy affected by one of his damage over time effects recently (within the past four seconds).

Mechanics

Damage over time effects such as poison or ignite are applied after the initial hit is applied, since they depend on the size of the hit. Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.[1]

The increase in energy shield recharge rate will show on the character sheet, however passive regeneration (and, by extension, energy shield regeneration via Zealot's Oath) will not. The interaction has been confirmed by GGG[2] and through independent testing.[3][4]

Instant recovery sources such as Life Gain on Hit, and Seething Life flasks do not have a duration, and therefore are not affected by Patient Reaper.[5]

Version history

Version Changes
3.13.0
  • No longer grants 50% increased Damage over Time.
  • Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%).
3.2.0
  • Damage over Time bonus increased from 30% to 50%.
  • Added Recover 2% of Maximum Life on Kill, Recover 2% of Maximum Energy Shield on Kill, and Recover 4% of Maximum Mana on Kill.
3.0.0
  • Now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%).
2.2.0
  • Added to the game.

References