Life: Difference between revisions

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Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See [[Modifiers]].
Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See [[Modifiers]].
==Passives==
==Passive skills==
There are [[Passive Skills|passive skill]] nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.
There are [[passive skill]]s that grant life bonuses.
 
The [[Chaos Inoculation]] Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. [[Pain Attunement]] will increase your [[Spells|spell damage]] if your Life is at or below 35% (this can be achieved through [[Blood Magic]] and reserves). [[Blood Magic]] removes your [[Mana]], letting you use your Life to cast spells.
 
Please see the [[Minions]] page for information on Minion Life and the passives associated with them. Passives also exist which will increase the amount of Life regained from Flasks, as seen [[Flasks#Passives|here]].


===Life===
===Life===
These passives either add a set amount to a character's maximum life or increase maximum life by a percentage.  
These passive skills grant increased maximum life or additional base maximum life.


{| align="center"
{{passive table|width=500px
|-
|Axe Damage and Life
| style="vertical-align:top;" |
|Evasion and Life
{{passive table
|Life (passive skill)
|Life (passive skill)
|Life and Armour
|Life and Chaos Resistance
|Life and Energy Shield
|Life and Flasks
|Life and Life on Kill
|Life and Mana
|Life and Mana
|Evasion and Life
|Life and Mana Regeneration
|Mace Damage and Life
|Melee Damage and Life
|Physical Damage and Life
|Staff and Mace Attack Speed and Life
|Sword Damage and Life
|Sword Damage and Life
|Aspect of the Eagle
|Aspect of the Panther
|Aspect of the Panther
|Thick Skin
|Athleticism
|Barbarism
|Blade of Renown
|Blood Drinker
|Bloodless
|Bloodless
}}
| style="vertical-align:top;" |
{{passive table
|Purity of Flesh
|Discipline and Training
|Athleticism
|Written in Blood
|Blood Siphon
|Blood Siphon
|Heart of the Gladiator
|Blunt Instrument
|Heart of Oak
|Combat Stamina
|Revenge of the Hunted
|Constitution
|Heart of Ice
|Avatar of the Hunt
|Slashing Comeback
|Heart and Soul
|Cruel Preparation
|Cruel Preparation
}}
|Discipline and Training
|}
|Fell the Weak
 
===Life Regeneration===
By default characters do not regenerate life, but it is available from gear and passive skills. The following passives increase life regeneration as a percentage of maximum life per second.
 
{{passive table
|Life Regeneration (passive skill)
|Life Regeneration per Endurance Charge
|Golem's Blood
|Golem's Blood
|Warrior's Blood
|Heart and Soul
|Heart of Oak
|Heart of Oak
|Shaper
|Heart of the Warrior
|Arsonist
|Herbalism
|Hired Killer
|Melding
|Profane Chemistry
|Purity of Flesh
|Quick Recovery
|Razor's Edge
|Revenge of the Hunted
|Splitting Strikes
|Thick Skin
|Written in Blood
}}
}}


===Life Gain on Hit===
===Life gain on hit===
When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from [[passives]] and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.
When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from passives and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.


These passives add a set amount of life gain on hit to attacks.
These passive skills grant additional life gained for each enemy hit by the character's [[attack]]s.


{{passive table
{{passive table|width=500px
|Life Gain on Hit (passive skill)
|Life Gain on Hit (passive skill)
|Lust for Carnage
}}
}}


===Life Gain on Killing Blow===
===Life gain on kill===
When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from [[passives]] and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.
When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.


These passives add a set amount of life gain on killing blow to attacks.
These passive skills grant additional life gained when the character kills an enemy.


{{passive table
{{passive table|width=500px
|Life and Life on Kill
|Life Gain on Killing Blow
|Life Gain on Killing Blow
|Blood Siphon
|Hired Killer
|Lust for Carnage
}}
}}


===Miscellany===
===Miscellany===
These passives are related to life, but don't fit into any other category.
These passive skills are related to life, but do not fit into any other category.


{{passive table
{{passive table|width=500px
|Blood Magic
|Blood Magic
|Chaos Inoculation
|Pain Attunement
|Pain Attunement
|Chaos Inoculation
|Mind over Matter
}}
}}



Revision as of 18:03, 21 November 2014

Life is shown as a red orb in the lower left of the screen and will decrease as you receive damage. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is fully restored when you enter a town.

Every class starts out with 50 Life, and gains +12 per level giving a base life of 1238 at level 100. Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.

New Formula for Forsaken Masters:

   Maximum Life = (38 + (Level * 12) + (Strength / 2) + additive modifiers) * (100% + multiplicative modifiers)

Old Formula:

   Maximum Life = (42 + (Level * 8) + (Strength / 2) + additive modifiers) * (100% + multiplicative modifiers) 

Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See Modifiers.

Passive skills

There are passive skills that grant life bonuses.

Life

These passive skills grant increased maximum life or additional base maximum life.

Template:Passive table

Life gain on hit

When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from passives and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.

These passive skills grant additional life gained for each enemy hit by the character's attacks.

Template:Passive table

Life gain on kill

When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.

These passive skills grant additional life gained when the character kills an enemy.

Template:Passive table

Miscellany

These passive skills are related to life, but do not fit into any other category.

Template:Passive table

See also