Gain on hit: Difference between revisions
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When an enemy is hit by an attack, the attacker gain an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's attacks, so a single attack that hits multiple targets can trigger more than one gain on hit effect. Unlike [[leech]], life gained this way is restored instantly. | When an enemy is hit by an attack, the attacker gain an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's attacks, so a single attack that hits multiple targets can trigger more than one gain on hit effect. Unlike [[leech]], life gained this way is restored instantly. | ||
==Skill gems== | ==Items== | ||
===Skill gems=== | |||
{{#ask: | {{#ask: | ||
[[Concept:Skill gems]] | [[Concept:Skill gems]] | ||
[[Has subobject.Has stat | [[Has subobject.Has stat id::~*gain_per_target*||~*granted_when_hit*]] | ||
|?Has name | |?Has name | ||
|?Has infobox HTML | |?Has infobox HTML | ||
Line 27: | Line 28: | ||
|userparam=level=yes, int=yes, dex=yes, str=yes | |userparam=level=yes, int=yes, dex=yes, str=yes | ||
|sort=Has primary attribute, Has name | |sort=Has primary attribute, Has name | ||
}} | |||
===Base items=== | |||
====Claws==== | |||
{{Query base items | |||
|extra_conditions=[[Has subobject::<q>[[Has stat id::~*gain_per_target*||~*granted_when_hit*]]</q>]] [[Has item class::Claws]] | |||
|large=1 | |||
|stat=1 | |||
|level=1 | |||
}} | |||
====Other bases==== | |||
{{Query base items | |||
|extra_conditions=[[Has subobject::<q>[[Has stat id::~*gain_per_target*||~*granted_when_hit*]]</q>]] [[Has item class::!~*Skill Gems]] [[Has item class::!Claws]] | |||
|large=1 | |||
|stat=1 | |||
|level=1 | |||
}} | |||
===Unique items=== | |||
Only items with explicit gain on hit are listed here | |||
{{Query unique items | |||
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*gain_per_target*||~*granted_when_hit*]]</q>]] | |||
|large=1 | |||
|stat=1 | |||
|level=1 | |||
}} | }} | ||
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|Revelry | |Revelry | ||
|Essence Sap}} | |Essence Sap}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 13:50, 12 October 2016
Gain on hit is a form of recovery that instantly restores an amount of life, mana or energy shield for each hit by the character's skills.
Mechanics
When an enemy is hit by an attack, the attacker gain an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's attacks, so a single attack that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life gained this way is restored instantly.
Items
Skill gems
{{#ask:
Concept:Skill gems |~*granted_when_hit* |?Has name |?Has infobox HTML |?Has support gem letter HTML |?Has level requirement |?Has strength percentage |?Has intelligence percentage |?Has dexterity percentage |intro=A list of skill gems that affects Gain on Hit. |limit=1000 |link=none |format=template |introtemplate=SMW item table/skill gem/intro |template=SMW item table/skill gem |outrotemplate=SMW item table/skill gem/outro |named args=yes |userparam=level=yes, int=yes, dex=yes, str=yes |sort=Has primary attribute, Has name
}}
Base items
Claws
Lua error: not enough memory.
Other bases
Lua error: not enough memory.
Unique items
Only items with explicit gain on hit are listed here #invoke: Item table
Passive skills
There are passive skills that grant life or mana gain on hit bonuses.
Life gain on hit
These passive skills grant additional life gained for each enemy hit by the character's attacks.
Mana gain on hit
These passive skills grant additional mana gained for each enemy hit by the character's attacks.