Fingers of Frost: Difference between revisions
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'''Fingers of Frost''' is a [[notable passive skill]] that grants additional chance to [[freeze]] enemies. | '''Fingers of Frost''' is a [[notable passive skill]] that grants additional chance to [[freeze]] enemies. | ||
It also causes frozen enemies to become [[chill]]ed as they unfreeze. On a typical [[cold]] damage [[hit]] that freezes a monster, the monster is also chilled from the cold damage. The chill duration starts concurrently with the freeze duration and normally expires briefly after the monster becomes unfrozen. With this passive, the "full" chill duration effectively starts after the enemy unfreezes. This is accomplished by adding the freeze duration to the chill duration with both effects beginning simultaneously. As such, the enemy is still considered chilled while frozen, which is important to note with the | It also causes frozen enemies to become [[chill]]ed as they unfreeze. On a typical [[cold]] damage [[hit]] that freezes a monster, the monster is also chilled from the cold damage. The chill duration starts concurrently with the freeze duration and normally expires briefly after the monster becomes unfrozen. With this passive, the "full" chill duration effectively starts after the enemy unfreezes. This is accomplished by adding the freeze duration to the chill duration with both effects beginning simultaneously. As such, the enemy is still considered chilled while frozen, which is important to note with the [[Hypothermia]] support gem.<ref name=unfreezetochill /> | ||
==Version history== | ==Version history== |
Revision as of 23:03, 19 August 2015
Fingers of Frost is a notable passive skill that grants additional chance to freeze enemies.
It also causes frozen enemies to become chilled as they unfreeze. On a typical cold damage hit that freezes a monster, the monster is also chilled from the cold damage. The chill duration starts concurrently with the freeze duration and normally expires briefly after the monster becomes unfrozen. With this passive, the "full" chill duration effectively starts after the enemy unfreezes. This is accomplished by adding the freeze duration to the chill duration with both effects beginning simultaneously. As such, the enemy is still considered chilled while frozen, which is important to note with the Hypothermia support gem.[1]
Version history
Version | Changes |
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1.2.0 |
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References
- ↑ Mark_GGG (November 13, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved January 4, 2015.