Far Shot (Ascendancy passive): Difference between revisions
Jump to navigation
Jump to search
Neokowloon (talk | contribs) No edit summary |
>Neokowloon (→Version history: 3.13 change https://www.pathofexile.com/forum/view-thread/3008762) |
||
Line 8: | Line 8: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.13.0}} | |||
* No longer granted {{c|mod|30% increased Projectile Speed}}, now granted {{c|mod|Projectile [[Barrage]]s have no spread}} | |||
{{Version history table row|3.2.0}} | {{Version history table row|3.2.0}} | ||
* All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset. | * All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset. |
Revision as of 05:48, 12 January 2021
Far Shot
Ascendancy Notable Passive Skill
Far Shot
Projectile Barrages have no spread [1]
Projectile Barrages have no spread [1]
Far Shot is a notable Ascendancy passive skill for the Deadeye that grants increased projectile speed and the Far Shot modifier, causing projectile attacks to deal more damage the further they travel.
Mechanics
Main page: Far Shot
Far Shot (ascendancy passive) granted Far Shot modifier and projectile barrages have no spread.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.2.0 |
|
2.2.0 |
|