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>Neokowloon |
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| '''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants increased [[projectile speed]] and the {{c|mod|[[Far Shot]]}} modifier, causing [[projectile]] [[attack]]s to deal more damage the further they travel. | | '''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants increased [[projectile speed]] and the {{c|mod|[[Far Shot]]}} modifier, causing [[projectile]] [[attack]]s to deal more damage the further they travel. |
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| ==Mechanics== | | ==Mechanics== |
| As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% [[more]] damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with {{il|Spectral Throw}}—distance travelled continues to increase as the projectile returns to its point of origin.
| | {{main|Far Shot}} |
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| Exact damage scaling yet to be determined. Support for Far Shot was added to Path of Building 1.4.117 on 6 Dec 2018, and shows the following damage scaling:
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| <section begin=data />{{#vardefine:FS0|1}} {{#vardefine:FS35|1}} {{#vardefine:FS70|1.3}} {{#vardefine:FS150|1.3}}<section end=data />
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| {| class="wikitable"
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| |-
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| ! Distance !! Multiplier
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| |-
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| | 0 || {{#var:FS0}}
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| |-
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| | 35 || {{#var:FS35}}
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| |-
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| | 70 || {{#var:FS70}}
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| |-
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| | 150 || {{#var:FS150}}
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| |}
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| ==Interactions==
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| ===Point Blank===
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| {{#lst:Point Blank|data}}
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| [[Point Blank]] and Far Shot are multiplied together, and thus helps counteract the damage falloff at distance.
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| {| class="wikitable"
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| |-
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| ! Distance
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| ! Point Blank
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| ! Far Shot !! PB * FS
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| |-
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| | 0
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| || {{#var:PB0}}
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| || {{#var:FS0}}
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| || {{#expr: {{#var:PB0}} * {{#var:FS0}} }}
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| |-
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| | 10
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| || {{#var:PB10}}
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| || {{#expr: ({{#var:FS35}} - {{#var:FS0}}) / (35 - 0) * (10 - 0) + 1}}
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| || {{#expr: {{#var:PB10}} * {{#expr: ({{#var:FS35}} - {{#var:FS0}}) / (35 - 0) * (10 - 0) + 1}} }}
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| |-
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| | 35
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| || {{#var:PB35}}
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| || {{#var:FS35}}
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| || {{#expr: {{#var:PB35}} * {{#var:FS35}} }}
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| |-
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| | 70
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| || {{#expr: ({{#var:PB150}} - {{#var:PB35}}) / (150 - 35) * (70 - 35) + 1 }}
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| || {{#var:FS70}}
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| || {{#expr: ({{#expr: ({{#var:PB150}} - {{#var:PB35}}) / (150 - 35) * (70 - 35) + 1 }}) * {{#var:FS70}} }}
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| |-
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| | 150
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| || {{#var:PB150}}
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| || {{#var:FS150}}
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| || {{#expr: {{#var:PB150}} * {{#var:FS150}} }}
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| |}
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| At close ranges the damage is vastly superior though, and it is worth keeping in mind that during full screen 1920x1080 gameplay, 85 units is the distance from the character to the edge of the screen. The damage multiplier would still be above zero at that point.
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| ==On Enemies==
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| Far Shot is also used as a [[monster modifiers|monster modifier]]. It is used by [[Birdman|Birdmen]], [[Maelström]]s, [[Voidbearer]]s, as well as some [[unique monster]]s.
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| Presumably, monsters share the same damage mechanics as this passive.
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| {{Modifier table
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| |q_tables = mod_stats, spawn_weights
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| |q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
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| |q_where = mods.mod_group="FarShot" AND domain = "3"
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| |stat_text=1
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| |level=1
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| }}
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| ==Related unique items==
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| The following [[unique item]]s are related to Far Shot:
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| {{Query unique items
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| |where=items.stat_text LIKE "%Far%Shot%"
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| |large=1
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| |base_item=1
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| |level=1
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| |stat=1
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| }} | |
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| ==See also==
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| * [[Point Blank]]
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| | Far Shot (ascendancy passive) granted [[Far Shot]] modifier and {{c|mod|projectile barrages have no spread}}. |
| ==Version history== | | ==Version history== |
| {{Version history table header}} | | {{Version history table header}} |