Modifier:LoseLifeIfHitRecentlyUnique~~1: Difference between revisions
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>BotK2 (PyPoE/ExporterBot/1.0.0a0: Mod updater) |
(PyPoE/ExporterBot/1.0.0a0: Mod updater) Tag: Reverted |
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{{Mod | {{Mod | ||
|id = LoseLifeIfHitRecentlyUnique__1 | |id = LoseLifeIfHitRecentlyUnique__1 | ||
|domain = 1 | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level = 1 | |required_level = 1 | ||
|mod_groups = LoseLife | |||
|mod_type = LoseLifeIfHitRecently | |mod_type = LoseLifeIfHitRecently | ||
|stat_text = Lose 2% of [[Life]] per second if you have been [[Hit]] [[Recently]] | |stat_text = Lose 2% of [[Life]] per second if you have been [[Hit]] [[Recently]] | ||
Line 11: | Line 11: | ||
|stat1_max = 120 | |stat1_max = 120 | ||
|tags = resource, life | |tags = resource, life | ||
|mod_group = LoseLife | |||
}} | }} |
Revision as of 12:33, 13 September 2022
Mod ID | LoseLifeIfHitRecentlyUnique__1 |
---|---|
Name | |
Groups | LoseLife |
Mod type | LoseLifeIfHitRecently |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Lose 2% of Life per second if you have been Hit Recently |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | resource, life |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | life_loss_%_per_minute_if_have_been_hit_recently | 120 | 120 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
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# | Item |
The correct title of this page is LoseLifeIfHitRecentlyUnique__1. It appears incorrectly here due to technical restrictions.
LoseLifeIfHitRecentlyUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Replica Ambu's ChargeReplica Ambu's Charge Crusader ChainmailArmour: (663-851) Energy Shield: (140-176) Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield +(60-80) to maximum Life +15% to all Elemental Resistances Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently"Prototype #7 achieved even greater injury responsiveness than expected, though at considerable cost to the long-term survival rate of the user." |