Demon Dagger: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>94Connor949-gpuser
No edit summary
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 9: Line 9:
|tags                            = default, weapon, onehand, dagger, one_hand_weapon
|tags                            = default, weapon, onehand, dagger, one_hand_weapon
|metadata_id                      = Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
|metadata_id                      = Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
|implicit1                        = CriticalStrikeChanceImplicitDagger2
|implicit1                        = CriticalStrikeChanceImplicitDaggerNew2
|required_level                  = 68
|required_level                  = 68
|required_dexterity              = 76
|required_dexterity              = 76
|required_intelligence            = 149
|required_intelligence            = 149
|critical_strike_chance          = 7
|critical_strike_chance          = 6.5
|attack_speed                    = 1.2
|attack_speed                    = 1.2
|physical_damage_min              = 21
|physical_damage_min              = 24
|physical_damage_max              = 85
|physical_damage_max              = 97
|range                            = 8
|range                            = 8
}}
}}

Revision as of 19:33, 3 March 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Demon Dagger is a dagger base type.

Unique versions

ItemRequired level
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
68

Version history

Version Changes
2.0.0
  • Damage and critical strike chance adjusted.