Patient Reaper: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0 | {{Version history table row|3.16.0| | ||
* Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%). | * Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%). | ||
{{Version history table row|3.13.0 | }} | ||
{{Version history table row|3.13.0| | |||
* No longer grants 50% increased Damage over Time. | * No longer grants 50% increased Damage over Time. | ||
* Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%). | * Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%). | ||
{{Version history table row|3.2.0 | }} | ||
{{Version history table row|3.2.0| | |||
* Damage over Time bonus increased from 30% to 50%. | * Damage over Time bonus increased from 30% to 50%. | ||
* Added {{c|mod|Recover 2% of Maximum Life on Kill}}, {{c|mod|Recover 2% of Maximum Energy Shield on Kill}}, and {{c|mod|Recover 4% of Maximum Mana on Kill}}. | * Added {{c|mod|Recover 2% of Maximum Life on Kill}}, {{c|mod|Recover 2% of Maximum Energy Shield on Kill}}, and {{c|mod|Recover 4% of Maximum Mana on Kill}}. | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
* Now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%). | * Now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%). | ||
{{Version history table row|2.2.0 | }} | ||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 13:28, 25 July 2022
Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.
Patient Reaper is a notable Ascendancy passive skill for the Trickster that grants increased life, mana, and energy shield recovery on kill. It also grants an increase to life, mana and energy shield recovery if the character has killed an enemy affected by one of his damage over time effects recently (within the past four seconds).
Mechanics
Damage over time effects such as poison or ignite are applied after the initial hit is applied, since they depend on the size of the hit. Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.[1]
The increase in energy shield recharge rate will show on the character sheet, however passive regeneration (and, by extension, energy shield regeneration via Zealot's Oath) will not. The interaction has been confirmed by GGG[2] and through independent testing.[3][4]
Instant recovery sources such as Life Gain on Hit, and Seething Life flasks do not have a duration, and therefore are not affected by Patient Reaper.[5]
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.13.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/1819036/page/1#p14104293
- ↑ https://www.pathofexile.com/forum/view-thread/1676002/page/171#p13842615
- ↑ https://www.pathofexile.com/forum/post-reply/1594419/quote/13633884
- ↑ https://www.reddit.com/r/pathofexile/comments/4bgfwi/patient_reaper_trickster_doesnt_affect_manalife/d18ynwa/
- ↑ https://www.pathofexile.com/forum/view-thread/1593978/page/1#p12905686