Patient Reaper: Difference between revisions

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==References==
==References==
{{Reflist}}
{{Reflist}}

Revision as of 01:14, 17 July 2022

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Patient Reaper is a notable Ascendancy passive skill for the Trickster that grants increased life, mana, and energy shield recovery on kill. It also grants an increase to life, mana and energy shield recovery if the character has killed an enemy affected by one of his damage over time effects recently (within the past four seconds).

Mechanics

Damage over time effects such as poison or ignite are applied after the initial hit is applied, since they depend on the size of the hit. Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.[1]

The increase in energy shield recharge rate will show on the character sheet, however passive regeneration (and, by extension, energy shield regeneration via Zealot's Oath) will not. The interaction has been confirmed by GGG[2] and through independent testing.[3][4]

Instant recovery sources such as Life Gain on Hit, and Seething Life flasks do not have a duration, and therefore are not affected by Patient Reaper.[5]

Version history

Version Changes
3.16.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
3.13.0
  • No longer grants 50% increased Damage over Time.
  • Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%).
3.2.0
  • Damage over Time bonus increased from 30% to 50%.
  • Added Recover 2% of Maximum Life on Kill, Recover 2% of Maximum Energy Shield on Kill, and Recover 4% of Maximum Mana on Kill.
3.0.0
  • Now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%).
2.2.0
  • Added to the game.

References