Template:MonsterBox/doc: Difference between revisions

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>Lextra2
(added aps and health parameters)
>Lextra2
(updated informations)
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| <code>imagealt</code> || What should appear if you hover over the image or if the file can't be loaded etc. Defaults to <code>name</code>.
| <code>imagealt</code> || What should appear if you hover over the image or if the file can't be loaded etc. Defaults to <code>name</code>.
|-
|-
| <code>diff1</code> || The monsters level in normal difficulty (Should be around the same level as the area).
| <code>level</code> || The monsters level.
|-
|-
| <code>diff2</code> || The monsters level in cruel difficulty. Defaults to "?".
| <code>location</code> || The location(s) of the monster.
|-
| <code>quest</code> || When the monster's needed for a quest, mention the name of the quest here.
|-
|  <code>health</code> || The Health of a monster. "2 153 853" for example.
|-
|-
| <code>diff3</code> || The monsters level in merciless difficulty. Defaults to "?".
| <code>damage</code> || The physical damage the monster deals. "3264" for example.
|-
|-
| <code>location</code> || The location(s) of the monster.
| <code>aps</code> || The Attacks per Second of a monster. "1.75" for example.
|-
|-
| <code>quest</code> || When the monster's needed for a quest, mention the name of the quest here.
| <code>resistance</code> || The resistances of the monster.
|-
|-
| <code>resistance</code> || The resistances of the monster. Marked with "Resists". Can be seen under the name.
| <code>modifier</code> || Modifiers which don't fit into any other category. "Cannot Be [[Freeze|Frozen]]" for example.
|-
|-
| <code>resistance_group</code> || [[Monster resistance]] group. Also adds the values in the different difficulties.
| <code>resistance_group</code> || [[Monster resistance]] group. Also adds the values in the different difficulties.
|-
|-
| <code>weakness</code> || Weaknesses of the monster. Marked with "Vulnerable to".
| <code>weakness</code> || Weaknesses of the monster. Marked with "Vulnerable to".
|-
| <code>damage</code> || The damage the monster deals. Marked with "Extra Fire Damage" for example.
|-
| <code>modifier</code> || Modifiers which don't fit into any other category. "Extra Life" for example.
|-
|-
| <code>skill</code> || The skills the monster is using. Marked with "Casts".  
| <code>skill</code> || The skills the monster is using. Marked with "Casts".  
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|-
|-
|  <code>aura</code> || Active monster auras. "Allies have Energy Shield" for example.
|  <code>aura</code> || Active monster auras. "Allies have Energy Shield" for example.
|-
|  <code>aps</code> || The Attacks per Second of a monster. "1.75" for example.
|-
|  <code>health</code> || The Health of a monster. "2 153 853" for example.
|}
|}


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| image =
| image =
| imagealt =
| imagealt =
| diff1 =
| level =
| diff2 =
| diff3 =  
| location =  
| location =  
| quest =  
| quest =  
| health =
| damage =
| aps =
| resistance =  
| resistance =  
| modifier =
| weakness =  
| weakness =  
| damage =
| modifier =
| skill =  
| skill =  
| aura =  
| aura =  
| aps =
| health =
}}
}}
</pre>
</pre>

Revision as of 11:31, 26 September 2017

This subpage provides documentation for Template:MonsterBox.

This template is used to create a box with informations about a monster/mob/enemy.

Parameters

All parameters except for name are optional. They can be excluded or left blank.

Parameter Description
name The name of the monster.
rarity This is used to change the color of the name. Defaults to the color white.
  • Rare - Change the color to yellow/gold
  • Boss - Change the color to orange.
  • Unique - Change the color to orange.
image The name of the file/picture that should be used. Defaults to name.png.
imagealt What should appear if you hover over the image or if the file can't be loaded etc. Defaults to name.
level The monsters level.
location The location(s) of the monster.
quest When the monster's needed for a quest, mention the name of the quest here.
health The Health of a monster. "2 153 853" for example.
damage The physical damage the monster deals. "3264" for example.
aps The Attacks per Second of a monster. "1.75" for example.
resistance The resistances of the monster.
modifier Modifiers which don't fit into any other category. "Cannot Be Frozen" for example.
resistance_group Monster resistance group. Also adds the values in the different difficulties.
weakness Weaknesses of the monster. Marked with "Vulnerable to".
skill The skills the monster is using. Marked with "Casts".
aura Active monster auras. "Allies have Energy Shield" for example.

Copy Paste ready

Full version

{{MonsterBox
| name =
| rarity =
| image =
| imagealt =
| level =
| location = 
| quest = 
| health = 
| damage =
| aps = 
| resistance = 
| modifier =
| weakness = 
| skill = 
| aura = 
}}

Minimal version

{{MonsterBox
| name =
}}

Example

{{MonsterBox
| name = General Gravicius
| rarity = Boss
| image =
| imagealt =
| diff1 = 32
| diff2 =
| diff3 =
| location = Barracks
| quest = Sever the Right Hand
| resistance = Resists [[Elemental Damage]] <br> Resists [[Chaos]]
| weakness = 
| damage = Extra [[Fire]] Damage 
| modifier =
| skill = Casts [[Firestorm]] <br> Casts [[Molten Shell]] <br> Casts [[Fire Trap]]
| aura = Allies have [[Energy Shield]]
}}
General Gravicius
General Gravicius
General Gravicius
Location(s) Barracks
Quest(s) Sever the Right Hand
Damage Extra Fire Damage
Resistance(s) Resists Elemental Damage
Resists Chaos
Skill(s) Casts Firestorm
Casts Molten Shell
Casts Fire Trap
Aura(s) Allies have Energy Shield