Spirit Guards: Difference between revisions
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{{Item | {{Item | ||
|upgraded_from_set3_text | |upgraded_from_set3_text = random {{c|unique|unique item}} | ||
|rarity | |rarity = Unique | ||
|name | |name = Spirit Guards | ||
|class | |class = Jewel | ||
|base_item | |class_id = Jewel | ||
|flavour_text | |base_item = Viridian Jewel | ||
|explicit1 | |flavour_text = Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble. | ||
|explicit2 | |explicit1 = MinionDamageUnique__1 | ||
|item_limit | |explicit2 = AnimateBowsAndWandsUnique____70 | ||
|release_version | |item_limit = 2 | ||
|upgraded_from_set1_group1_notes | |release_version = 2.1.0 | ||
|upgraded_from_set1_group1_item_name = The Garish Power | |upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set1_group1_amount | |upgraded_from_set1_group1_item_name = The Garish Power | ||
|upgraded_from_set2_group1_notes | |upgraded_from_set1_group1_amount = 4 | ||
|upgraded_from_set2_group1_item_name = The Eye of the Dragon | |upgraded_from_set2_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set2_group1_amount | |upgraded_from_set2_group1_item_name = The Eye of the Dragon | ||
|upgraded_from_set3_group1_item_name = Jack in the Box | |upgraded_from_set2_group1_amount = 10 | ||
|upgraded_from_set3_group1_amount | |upgraded_from_set3_group1_item_name = Jack in the Box | ||
|upgraded_from_set3_group1_amount = 4 | |||
}} | }} | ||
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}. | '''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}. |
Revision as of 09:26, 8 October 2018
Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value).
Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Item acquisition
Spirit Guards is drop disabled.
Legacy variants
Spirit Guards has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
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2.6.0 | Minions deal (8-12)% increased Damage |
Version history
Version | Changes |
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2.6.0 |
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2.1.2 |
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2.1.0 |
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