Spirit Guards: Difference between revisions

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>BotK2
(Undo revision 476219 by BotK2 (talk))
>BotK2
(Adding class_id)
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{{Item
{{Item
|upgraded_from_set3_text             = random {{c|unique|unique item}}
|upgraded_from_set3_text                 = random {{c|unique|unique item}}
|rarity                             = Unique
|rarity                                 = Unique
|name                               = Spirit Guards
|name                                   = Spirit Guards
|class                               = Jewel
|class                                   = Jewel
|base_item                           = Viridian Jewel
|class_id                                = Jewel
|flavour_text                       = Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble.
|base_item                               = Viridian Jewel
|explicit1                           = MinionDamageUnique__1
|flavour_text                           = Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble.
|explicit2                           = AnimateBowsAndWandsUnique____70
|explicit1                               = MinionDamageUnique__1
|item_limit                         = 2
|explicit2                               = AnimateBowsAndWandsUnique____70
|release_version                     = 2.1.0
|item_limit                             = 2
|upgraded_from_set1_group1_notes     = random {{c|unique|unique [[Jewel]]}}
|release_version                         = 2.1.0
|upgraded_from_set1_group1_item_name = The Garish Power
|upgraded_from_set1_group1_notes         = random {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount   = 4
|upgraded_from_set1_group1_item_name     = The Garish Power
|upgraded_from_set2_group1_notes     = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set1_group1_amount       = 4
|upgraded_from_set2_group1_item_name = The Eye of the Dragon
|upgraded_from_set2_group1_notes         = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
|upgraded_from_set2_group1_amount   = 10
|upgraded_from_set2_group1_item_name     = The Eye of the Dragon
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount       = 10
|upgraded_from_set3_group1_amount   = 4
|upgraded_from_set3_group1_item_name     = Jack in the Box
|upgraded_from_set3_group1_amount       = 4
}}
}}
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}.
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}.

Revision as of 09:26, 8 October 2018

Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value). Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Item acquisition

Spirit Guards is drop disabled.

Legacy variants

Spirit Guards has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons

Version history

Version Changes
2.6.0
  • Now allows up to 8 ranged weapons to be animated.
  • Now limited to 2.
  • Dexterity requirement in radius reduced to 40.
  • No longer requires dexterity in radius to be allocated.
2.1.2
  • Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel.
2.1.0
  • Introduced to the game.