* Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Introduced to the game.
* Introduced to the game.
Revision as of 10:10, 15 June 2021
Sanguine Gambol Skinning KnifeDagger Physical Damage: (111-151.3) to (190.5-229.5) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical StrikeRecentlyThe night dances on Wine continues to flow Your skin looking pale Your soul letting go
Sanguine Gambol is a uniqueSkinning KnifeSkinning KnifeDagger Physical Damage: 4-17 Critical Strike Chance: 6.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance. It is the fated version of GoredrillGoredrill Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek.
Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)