Life: Difference between revisions

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(→‎Passive skills: totem and minions)
>Aggixx
(Clean up life formula section to remove old stuff and be clearer with terminology.)
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Every [[Character Classes|class]] starts out with 50 Life, and gains +12 per level giving a base life of 1238 at level 100. [[Strength]] increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.
Every [[Character Classes|class]] starts out with 50 Life, and gains +12 per level giving a base life of 1238 at level 100. [[Strength]] increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.


New Formula for Forsaken Masters:  
Total maximum life can be calculated with the following formula:  


     Maximum Life = (38 + (Level * 12) + (Strength / 2) + '''additive modifiers''') * (100% + '''multiplicative modifiers''')
     Maximum Life = (38 + (Level * 12) + (Strength / 2) + '''flat life bonuses''') * (100% + '''multiplicative modifiers''')


Old Formula:
Flat life bonuses are added directly to your base life (''+x to maximum life''). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (''+x% increased maximum life''). See [[Modifiers]].
 
    Maximum Life = (42 + (Level * 8) + (Strength / 2) + '''additive modifiers''') * (100% + '''multiplicative modifiers''')
 
Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See [[Modifiers]].
==Passive skills==
==Passive skills==
There are [[passive skill]]s that grant life bonuses.
There are [[passive skill]]s that grant life bonuses.

Revision as of 07:53, 17 March 2015

Life is shown as a red orb in the lower left of the screen and will decrease as you receive damage. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is fully restored when you enter a town.

Every class starts out with 50 Life, and gains +12 per level giving a base life of 1238 at level 100. Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.

Total maximum life can be calculated with the following formula:

   Maximum Life = (38 + (Level * 12) + (Strength / 2) + flat life bonuses) * (100% + multiplicative modifiers)

Flat life bonuses are added directly to your base life (+x to maximum life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+x% increased maximum life). See Modifiers.

Passive skills

There are passive skills that grant life bonuses.

Life

These passive skills grant increased maximum life or additional base maximum life.

Template:Passive table

Totem life

These passive skills grant increased maximum life for totems.

Template:Passive table

Minion life

These passive skills grant increased maximum life for minions.

Template:Passive table

Miscellany

These passive skills are related to life, but do not fit into any other category.

Template:Passive table

See also